VR模拟枪支打靶,消灭鬼怪,换弹以及上弦等等硬核枪支操作。 使用HTCVive设备,开启SteamVR进行游玩。
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//========= Copyright 2016-2018, HTC Corporation. All rights reserved. ===========
using HTC.UnityPlugin.ColliderEvent;
using UnityEngine;
namespace HTC.UnityPlugin.Vive
{
public static class ViveColliderEventDataExtension
{
public static bool IsViveButton(this ColliderButtonEventData eventData, HandRole hand)
{
if (eventData == null) { return false; }
if (!(eventData is ViveColliderButtonEventData)) { return false; }
return (eventData as ViveColliderButtonEventData).viveRole.IsRole(hand);
}
public static bool IsViveButtonEx<TRole>(this ColliderButtonEventData eventData, TRole role)
{
if (eventData == null) { return false; }
if (!(eventData is ViveColliderButtonEventData)) { return false; }
return (eventData as ViveColliderButtonEventData).viveRole.IsRole(role);
}
public static bool IsViveButton(this ColliderButtonEventData eventData, ControllerButton button)
{
if (eventData == null) { return false; }
if (!(eventData is ViveColliderButtonEventData)) { return false; }
return (eventData as ViveColliderButtonEventData).viveButton == button;
}
public static bool IsViveButton(this ColliderButtonEventData eventData, HandRole hand, ControllerButton button)
{
if (eventData == null) { return false; }
if (!(eventData is ViveColliderButtonEventData)) { return false; }
var viveEvent = eventData as ViveColliderButtonEventData;
return viveEvent.viveRole.IsRole(hand) && viveEvent.viveButton == button;
}
public static bool IsViveButtonEx<TRole>(this ColliderButtonEventData eventData, TRole role, ControllerButton button)
{
if (eventData == null) { return false; }
if (!(eventData is ViveColliderButtonEventData)) { return false; }
var viveEvent = eventData as ViveColliderButtonEventData;
return viveEvent.viveRole.IsRole(role) && viveEvent.viveButton == button;
}
public static bool TryGetViveButtonEventData(this ColliderButtonEventData eventData, out ViveColliderButtonEventData viveEventData)
{
viveEventData = null;
if (eventData == null) { return false; }
if (!(eventData is ViveColliderButtonEventData)) { return false; }
viveEventData = eventData as ViveColliderButtonEventData;
return true;
}
public static bool IsViveTriggerAxis(this ColliderAxisEventData eventData)
{
if (eventData == null) { return false; }
return eventData is ViveColliderTriggerAxisEventData;
}
public static bool IsViveTriggerAxis(this ColliderAxisEventData eventData, HandRole hand)
{
if (eventData == null) { return false; }
if (!(eventData is ViveColliderTriggerAxisEventData)) { return false; }
return (eventData as ViveColliderTriggerAxisEventData).viveRole.IsRole(hand);
}
public static bool IsViveTriggerAxisEx<TRole>(this ColliderAxisEventData eventData, TRole role)
{
if (eventData == null) { return false; }
if (!(eventData is ViveColliderTriggerAxisEventData)) { return false; }
return (eventData as ViveColliderTriggerAxisEventData).viveRole.IsRole(role);
}
public static bool TryGetViveTriggerAxisEventData(this ColliderAxisEventData eventData, out ViveColliderTriggerAxisEventData viveEventData)
{
viveEventData = null;
if (eventData == null) { return false; }
if (!(eventData is ViveColliderTriggerAxisEventData)) { return false; }
viveEventData = eventData as ViveColliderTriggerAxisEventData;
return true;
}
public static bool IsVivePadAxis(this ColliderAxisEventData eventData)
{
if (eventData == null) { return false; }
return eventData is ViveColliderPadAxisEventData;
}
public static bool IsVivePadAxis(this ColliderAxisEventData eventData, HandRole hand)
{
if (eventData == null) { return false; }
if (!(eventData is ViveColliderPadAxisEventData)) { return false; }
return (eventData as ViveColliderTriggerAxisEventData).viveRole.IsRole(hand);
}
public static bool IsVivePadAxisEx<TRole>(this ColliderAxisEventData eventData, TRole role)
{
if (eventData == null) { return false; }
if (!(eventData is ViveColliderPadAxisEventData)) { return false; }
return (eventData as ViveColliderTriggerAxisEventData).viveRole.IsRole(role);
}
public static bool TryGetVivePadAxisEventData(this ColliderAxisEventData eventData, out ViveColliderPadAxisEventData viveEventData)
{
viveEventData = null;
if (eventData == null) { return false; }
if (!(eventData is ViveColliderPadAxisEventData)) { return false; }
viveEventData = eventData as ViveColliderPadAxisEventData;
return true;
}
}
public class ViveColliderButtonEventData : ColliderButtonEventData
{
public ViveColliderEventCaster viveEventCaster { get; private set; }
public ControllerButton viveButton { get; private set; }
public ViveRoleProperty viveRole { get { return viveEventCaster.viveRole; } }
public ViveColliderButtonEventData(ViveColliderEventCaster eventCaster, ControllerButton viveButton, InputButton button) : base(eventCaster, button)
{
this.viveEventCaster = eventCaster;
this.viveButton = viveButton;
}
public override bool GetPress() { return ViveInput.GetPressEx(viveRole.roleType, viveRole.roleValue, viveButton); }
public override bool GetPressDown() { return ViveInput.GetPressDownEx(viveRole.roleType, viveRole.roleValue, viveButton); }
public override bool GetPressUp() { return ViveInput.GetPressUpEx(viveRole.roleType, viveRole.roleValue, viveButton); }
}
public class ViveColliderTriggerAxisEventData : ColliderAxisEventData
{
public ViveColliderEventCaster viveEventCaster { get; private set; }
public ViveRoleProperty viveRole { get { return viveEventCaster.viveRole; } }
public ViveColliderTriggerAxisEventData(ViveColliderEventCaster eventCaster) : base(eventCaster, Dim.D1, InputAxis.Trigger1D)
{
viveEventCaster = eventCaster;
}
public override Vector4 GetDelta()
{
return new Vector4(ViveInput.GetTriggerValueEx(viveRole.roleType, viveRole.roleValue, false) - ViveInput.GetTriggerValueEx(viveRole.roleType, viveRole.roleValue, true), 0f);
}
}
public class ViveColliderPadAxisEventData : ColliderAxisEventData
{
public ViveColliderEventCaster viveEventCaster { get; private set; }
public ViveRoleProperty viveRole { get { return viveEventCaster.viveRole; } }
public ViveColliderPadAxisEventData(ViveColliderEventCaster eventCaster) : base(eventCaster, Dim.D2, InputAxis.Scroll2D)
{
viveEventCaster = eventCaster;
}
public override Vector4 GetDelta()
{
return ViveInput.GetScrollDelta(viveRole, viveEventCaster.scrollType, viveEventCaster.scrollDeltaScale);
}
}
}