VR模拟枪支打靶,消灭鬼怪,换弹以及上弦等等硬核枪支操作。 使用HTCVive设备,开启SteamVR进行游玩。
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//========= Copyright 2016-2018, HTC Corporation. All rights reserved. ===========
using HTC.UnityPlugin.Utility;
using HTC.UnityPlugin.VRModuleManagement;
using System;
using UnityEngine;
namespace HTC.UnityPlugin.Vive
{
/// <summary>
/// To provide static APIs to retrieve controller's button status
/// </summary>
[DisallowMultipleComponent]
public partial class ViveInput : SingletonBehaviour<ViveInput>
{
#region origin
/// <summary>
/// Returns true while the button on the controller identified by role is held down
/// </summary>
public static bool GetPress(HandRole role, ControllerButton button)
{
return GetPressEx(role, button);
}
/// <summary>
/// Returns true during the frame the user pressed down the button on the controller identified by role
/// </summary>
public static bool GetPressDown(HandRole role, ControllerButton button)
{
return GetPressDownEx(role, button);
}
/// <summary>
/// Returns true during the frame the user releases the button on the controller identified by role
/// </summary>
public static bool GetPressUp(HandRole role, ControllerButton button)
{
return GetPressUpEx(role, button);
}
/// <summary>
/// Returns time of the last frame that user pressed down the button on the controller identified by role
/// </summary>
public static float LastPressDownTime(HandRole role, ControllerButton button)
{
return LastPressDownTimeEx(role, button);
}
/// <summary>
/// Return amount of clicks in a row for the button on the controller identified by role
/// Set ViveInput.clickInterval to configure click interval
/// </summary>
public static int ClickCount(HandRole role, ControllerButton button)
{
return ClickCountEx(role, button);
}
public static float GetAxis(HandRole role, ControllerAxis axis, bool usePrevState = false)
{
return GetAxisEx(role, axis, usePrevState);
}
/// <summary>
/// Returns raw analog value of the trigger button on the controller identified by role
/// </summary>
public static float GetTriggerValue(HandRole role, bool usePrevState = false)
{
return GetTriggerValueEx(role, usePrevState);
}
/// <summary>
/// Returns raw analog value of the touch pad on the controller identified by role
/// </summary>
public static Vector2 GetPadAxis(HandRole role, bool usePrevState = false)
{
return GetPadAxisEx(role, usePrevState);
}
/// <summary>
/// Returns raw analog value of the touch pad on the controller identified by role if pressed,
/// otherwise, returns Vector2.zero
/// </summary>
public static Vector2 GetPadPressAxis(HandRole role)
{
return GetPadPressAxisEx(role);
}
/// <summary>
/// Returns raw analog value of the touch pad on the controller identified by role if touched,
/// otherwise, returns Vector2.zero
/// </summary>
public static Vector2 GetPadTouchAxis(HandRole role)
{
return GetPadTouchAxisEx(role);
}
public static Vector2 GetPadPressVector(HandRole role)
{
return GetPadPressVectorEx(role);
}
public static Vector2 GetPadTouchVector(HandRole role)
{
return GetPadTouchVectorEx(role);
}
public static Vector2 GetPadPressDelta(HandRole role)
{
return GetPadPressDeltaEx(role);
}
public static Vector2 GetPadTouchDelta(HandRole role)
{
return GetPadTouchDeltaEx(role);
}
public static Vector2 GetScrollDelta(HandRole role, ScrollType scrollType, Vector2 scale, ControllerAxis xAxis = ControllerAxis.PadX, ControllerAxis yAxis = ControllerAxis.PadY)
{
return GetScrollDeltaEx(role, scrollType, scale, xAxis, yAxis);
}
/// <summary>
/// Add press handler for the button on the controller identified by role
/// </summary>
public static void AddPress(HandRole role, ControllerButton button, Action callback)
{
AddListenerEx(role, button, ButtonEventType.Press, callback);
}
/// <summary>
/// Add press down handler for the button on the controller identified by role
/// </summary>
public static void AddPressDown(HandRole role, ControllerButton button, Action callback)
{
AddListenerEx(role, button, ButtonEventType.Down, callback);
}
/// <summary>
/// Add press up handler for the button on the controller identified by role
/// </summary>
public static void AddPressUp(HandRole role, ControllerButton button, Action callback)
{
AddListenerEx(role, button, ButtonEventType.Up, callback);
}
/// <summary>
/// Add click handler for the button on the controller identified by role
/// Use ViveInput.ClickCount to get click count
/// </summary>
public static void AddClick(HandRole role, ControllerButton button, Action callback)
{
AddListenerEx(role, button, ButtonEventType.Click, callback);
}
/// <summary>
/// Remove press handler for the button on the controller identified by role
/// </summary>
public static void RemovePress(HandRole role, ControllerButton button, Action callback)
{
RemoveListenerEx(role, button, ButtonEventType.Press, callback);
}
/// <summary>
/// Remove press down handler for the button on the controller identified by role
/// </summary>
public static void RemovePressDown(HandRole role, ControllerButton button, Action callback)
{
RemoveListenerEx(role, button, ButtonEventType.Down, callback);
}
/// <summary>
/// Remove press up handler for the button on the controller identified by role
/// </summary>
public static void RemovePressUp(HandRole role, ControllerButton button, Action callback)
{
RemoveListenerEx(role, button, ButtonEventType.Up, callback);
}
/// <summary>
/// Remove click handler for the button on the controller identified by role
/// </summary>
public static void RemoveClick(HandRole role, ControllerButton button, Action callback)
{
RemoveListenerEx(role, button, ButtonEventType.Click, callback);
}
/// <summary>
/// Trigger vibration of the controller identified by role
/// </summary>
public static void TriggerHapticPulse(HandRole role, ushort durationMicroSec = 500)
{
TriggerHapticPulseEx(role, durationMicroSec);
}
#endregion origin
#region general role property
/// <summary>
/// Returns true while the button on the controller identified by role is held down
/// </summary>
public static bool GetPress(ViveRoleProperty role, ControllerButton button)
{
return GetPressEx(role.roleType, role.roleValue, button);
}
/// <summary>
/// Returns true during the frame the user pressed down the button on the controller identified by role
/// </summary>
public static bool GetPressDown(ViveRoleProperty role, ControllerButton button)
{
return GetPressDownEx(role.roleType, role.roleValue, button);
}
/// <summary>
/// Returns true during the frame the user releases the button on the controller identified by role
/// </summary>
public static bool GetPressUp(ViveRoleProperty role, ControllerButton button)
{
return GetPressUpEx(role.roleType, role.roleValue, button);
}
/// <summary>
/// Returns time of the last frame that user pressed down the button on the controller identified by role
/// </summary>
public static float LastPressDownTime(ViveRoleProperty role, ControllerButton button)
{
return LastPressDownTimeEx(role.roleType, role.roleValue, button);
}
/// <summary>
/// Return amount of clicks in a row for the button on the controller identified by role
/// Set ViveInput.clickInterval to configure click interval
/// </summary>
public static int ClickCount(ViveRoleProperty role, ControllerButton button)
{
return ClickCountEx(role.roleType, role.roleValue, button);
}
public static float GetAxis(ViveRoleProperty role, ControllerAxis axis, bool usePrevState = false)
{
return GetAxisEx(role.roleType, role.roleValue, axis, usePrevState);
}
/// <summary>
/// Returns raw analog value of the trigger button on the controller identified by role
/// </summary>
public static float GetTriggerValue(ViveRoleProperty role, bool usePrevState = false)
{
return GetTriggerValueEx(role.roleType, role.roleValue, usePrevState);
}
/// <summary>
/// Returns raw analog value of the touch pad on the controller identified by role
/// </summary>
public static Vector2 GetPadAxis(ViveRoleProperty role, bool usePrevState = false)
{
return GetPadAxisEx(role.roleType, role.roleValue, usePrevState);
}
/// <summary>
/// Returns raw analog value of the touch pad on the controller identified by role if pressed,
/// otherwise, returns Vector2.zero
/// </summary>
public static Vector2 GetPadPressAxis(ViveRoleProperty role)
{
return GetPadPressAxisEx(role.roleType, role.roleValue);
}
/// <summary>
/// Returns raw analog value of the touch pad on the controller identified by role if touched,
/// otherwise, returns Vector2.zero
/// </summary>
public static Vector2 GetPadTouchAxis(ViveRoleProperty role)
{
return GetPadTouchAxisEx(role.roleType, role.roleValue);
}
public static Vector2 GetPadPressVector(ViveRoleProperty role)
{
return GetPadPressVectorEx(role.roleType, role.roleValue);
}
public static Vector2 GetPadTouchVector(ViveRoleProperty role)
{
return GetPadTouchVectorEx(role.roleType, role.roleValue);
}
public static Vector2 GetPadPressDelta(ViveRoleProperty role)
{
return GetPadPressDeltaEx(role.roleType, role.roleValue);
}
public static Vector2 GetPadTouchDelta(ViveRoleProperty role)
{
return GetPadTouchDeltaEx(role.roleType, role.roleValue);
}
public static Vector2 GetScrollDelta(ViveRoleProperty role, ScrollType scrollType, Vector2 scale, ControllerAxis xAxis = ControllerAxis.PadX, ControllerAxis yAxis = ControllerAxis.PadY)
{
return GetScrollDeltaEx(role.roleType, role.roleValue, scrollType, scale, xAxis, yAxis);
}
public static void AddListener(ViveRoleProperty role, ControllerButton button, ButtonEventType eventType, Action callback)
{
AddListenerEx(role.roleType, role.roleValue, button, eventType, callback);
}
public static void RemoveListener(ViveRoleProperty role, ControllerButton button, ButtonEventType eventType, Action callback)
{
RemoveListenerEx(role.roleType, role.roleValue, button, eventType, callback);
}
public static void AddListener(ViveRoleProperty role, ControllerButton button, ButtonEventType eventType, RoleValueEventListener callback)
{
AddListenerEx(role.roleType, role.roleValue, button, eventType, callback);
}
public static void RemoveListener(ViveRoleProperty role, ControllerButton button, ButtonEventType eventType, RoleValueEventListener callback)
{
RemoveListenerEx(role.roleType, role.roleValue, button, eventType, callback);
}
/// <summary>
/// Trigger vibration of the controller identified by role
/// </summary>
public static void TriggerHapticPulse(ViveRoleProperty role, ushort durationMicroSec = 500)
{
TriggerHapticPulseEx(role.roleType, role.roleValue, durationMicroSec);
}
#endregion
#region extend generic role
/// <typeparam name="TRole">
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
/// </typeparam>
/// <param name="role">
/// TRole can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
/// </param>
public static bool GetPressEx<TRole>(TRole role, ControllerButton button)
{
return GetState(role).GetPress(button);
}
/// <typeparam name="TRole">
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
/// </typeparam>
/// <param name="role">
/// TRole can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
/// </param>
public static bool GetPressDownEx<TRole>(TRole role, ControllerButton button)
{
return GetState(role).GetPressDown(button);
}
/// <typeparam name="TRole">
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
/// </typeparam>
/// <param name="role">
/// TRole can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
/// </param>
public static bool GetPressUpEx<TRole>(TRole role, ControllerButton button)
{
return GetState(role).GetPressUp(button);
}
/// <typeparam name="TRole">
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
/// </typeparam>
/// <param name="role">
/// TRole can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
/// </param>
public static float LastPressDownTimeEx<TRole>(TRole role, ControllerButton button)
{
return GetState(role).LastPressDownTime(button);
}
/// <typeparam name="TRole">
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
/// </typeparam>
/// <param name="role">
/// TRole can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
/// </param>
public static int ClickCountEx<TRole>(TRole role, ControllerButton button)
{
return GetState(role).ClickCount(button);
}
public static float GetAxisEx<TRole>(TRole role, ControllerAxis axis, bool usePrevState = false)
{
return GetState(role).GetAxis(axis, usePrevState);
}
/// <typeparam name="TRole">
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
/// </typeparam>
/// <param name="role">
/// TRole can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
/// </param>
public static float GetTriggerValueEx<TRole>(TRole role, bool usePrevState = false)
{
return GetState(role).GetAxis(ControllerAxis.Trigger, usePrevState);
}
/// <typeparam name="TRole">
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
/// </typeparam>
/// <param name="role">
/// TRole can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
/// </param>
public static Vector2 GetPadAxisEx<TRole>(TRole role, bool usePrevState = false)
{
return GetState(role).GetPadAxis(usePrevState);
}
/// <typeparam name="TRole">
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
/// </typeparam>
/// <param name="role">
/// TRole can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
/// </param>
public static Vector2 GetPadPressAxisEx<TRole>(TRole role)
{
var handState = GetState(role);
return handState.GetPress(ControllerButton.Pad) ? handState.GetPadAxis() : Vector2.zero;
}
/// <typeparam name="TRole">
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
/// </typeparam>
/// <param name="role">
/// TRole can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
/// </param>
public static Vector2 GetPadTouchAxisEx<TRole>(TRole role)
{
var handState = GetState(role);
return handState.GetPress(ControllerButton.PadTouch) ? handState.GetPadAxis() : Vector2.zero;
}
/// <typeparam name="TRole">
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
/// </typeparam>
/// <param name="role">
/// TRole can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
/// </param>
public static Vector2 GetPadPressVectorEx<TRole>(TRole role)
{
return GetState(role).GetPadPressVector();
}
/// <typeparam name="TRole">
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
/// </typeparam>
/// <param name="role">
/// TRole can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
/// </param>
public static Vector2 GetPadTouchVectorEx<TRole>(TRole role)
{
return GetState(role).GetPadTouchVector();
}
/// <typeparam name="TRole">
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
/// </typeparam>
/// <param name="role">
/// TRole can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
/// </param>
public static Vector2 GetPadPressDeltaEx<TRole>(TRole role)
{
var handState = GetState(role);
if (handState.GetPress(ControllerButton.Pad) && !handState.GetPressDown(ControllerButton.Pad))
{
return handState.GetPadAxis() - handState.GetPadAxis(true);
}
return Vector2.zero;
}
/// <typeparam name="TRole">
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
/// </typeparam>
/// <param name="role">
/// TRole can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
/// </param>
public static Vector2 GetPadTouchDeltaEx<TRole>(TRole role)
{
var handState = GetState(role);
if (handState.GetPress(ControllerButton.PadTouch) && !handState.GetPressDown(ControllerButton.PadTouch))
{
return handState.GetPadAxis() - handState.GetPadAxis(true);
}
return Vector2.zero;
}
/// <typeparam name="TRole">
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
/// </typeparam>
/// <param name="role">
/// TRole can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
/// </param>
public static Vector2 GetScrollDeltaEx<TRole>(TRole role, ScrollType scrollType, Vector2 scale, ControllerAxis xAxis = ControllerAxis.PadX, ControllerAxis yAxis = ControllerAxis.PadY)
{
return GetState(role).GetScrollDelta(scrollType, scale, xAxis, yAxis);
}
/// <typeparam name="TRole">
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
/// </typeparam>
/// <param name="role">
/// TRole can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
/// </param>
public static void AddListenerEx<TRole>(TRole role, ControllerButton button, ButtonEventType eventType, Action callback)
{
GetState(role).AddListener(button, callback, eventType);
}
/// <typeparam name="TRole">
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
/// </typeparam>
/// <param name="role">
/// TRole can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
/// </param>
public static void RemoveListenerEx<TRole>(TRole role, ControllerButton button, ButtonEventType eventType, Action callback)
{
GetState(role).RemoveListener(button, callback, eventType);
}
/// <typeparam name="TRole">
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
/// </typeparam>
/// <param name="role">
/// TRole can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
/// </param>
public static void AddListenerEx<TRole>(TRole role, ControllerButton button, ButtonEventType eventType, RoleValueEventListener callback)
{
GetState(role).AddListener(button, callback, eventType);
}
/// <typeparam name="TRole">
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
/// </typeparam>
/// <param name="role">
/// TRole can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
/// </param>
public static void RemoveListenerEx<TRole>(TRole role, ControllerButton button, ButtonEventType eventType, RoleValueEventListener callback)
{
GetState(role).RemoveListener(button, callback, eventType);
}
/// <typeparam name="TRole">
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
/// </typeparam>
/// <param name="role">
/// TRole can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
/// </param>
public static void AddListenerEx<TRole>(TRole role, ControllerButton button, ButtonEventType eventType, RoleEventListener<TRole> callback)
{
GetState(role).AddListener(button, callback, eventType);
}
/// <typeparam name="TRole">
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
/// </typeparam>
/// <param name="role">
/// TRole can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
/// </param>
public static void RemoveListenerEx<TRole>(TRole role, ControllerButton button, ButtonEventType eventType, RoleEventListener<TRole> callback)
{
GetState(role).RemoveListener(button, callback, eventType);
}
/// <typeparam name="TRole">
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
/// </typeparam>
/// <param name="role">
/// TRole can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
/// </param>
public static void TriggerHapticPulseEx<TRole>(TRole role, ushort durationMicroSec = 500)
{
VRModule.TriggerViveControllerHaptic(ViveRole.GetDeviceIndexEx(role), durationMicroSec);
}
#endregion extend generic
#region extend property role type & value
/// <param name="roleType">
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
/// </param>
public static bool GetPressEx(Type roleType, int roleValue, ControllerButton button)
{
return GetState(roleType, roleValue).GetPress(button);
}
/// <param name="roleType">
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
/// </param>
public static bool GetPressDownEx(Type roleType, int roleValue, ControllerButton button)
{
return GetState(roleType, roleValue).GetPressDown(button);
}
/// <param name="roleType">
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
/// </param>
public static bool GetPressUpEx(Type roleType, int roleValue, ControllerButton button)
{
return GetState(roleType, roleValue).GetPressUp(button);
}
/// <param name="roleType">
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
/// </param>
public static float LastPressDownTimeEx(Type roleType, int roleValue, ControllerButton button)
{
return GetState(roleType, roleValue).LastPressDownTime(button);
}
/// <param name="roleType">
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
/// </param>
public static int ClickCountEx(Type roleType, int roleValue, ControllerButton button)
{
return GetState(roleType, roleValue).ClickCount(button);
}
public static float GetAxisEx(Type roleType, int roleValue, ControllerAxis axis, bool usePrevState = false)
{
return GetState(roleType, roleValue).GetAxis(axis, usePrevState);
}
/// <param name="roleType">
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
/// </param>
public static float GetTriggerValueEx(Type roleType, int roleValue, bool usePrevState = false)
{
return GetState(roleType, roleValue).GetAxis(ControllerAxis.Trigger, usePrevState);
}
/// <param name="roleType">
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
/// </param>
public static Vector2 GetPadAxisEx(Type roleType, int roleValue, bool usePrevState = false)
{
return GetState(roleType, roleValue).GetPadAxis(usePrevState);
}
/// <param name="roleType">
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
/// </param>
public static Vector2 GetPadPressAxisEx(Type roleType, int roleValue)
{
var handState = GetState(roleType, roleValue);
return handState.GetPress(ControllerButton.Pad) ? handState.GetPadAxis() : Vector2.zero;
}
/// <param name="roleType">
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
/// </param>
public static Vector2 GetPadTouchAxisEx(Type roleType, int roleValue)
{
var handState = GetState(roleType, roleValue);
return handState.GetPress(ControllerButton.PadTouch) ? handState.GetPadAxis() : Vector2.zero;
}
/// <param name="roleType">
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
/// </param>
public static Vector2 GetPadPressVectorEx(Type roleType, int roleValue)
{
return GetState(roleType, roleValue).GetPadPressVector();
}
/// <param name="roleType">
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
/// </param>
public static Vector2 GetPadTouchVectorEx(Type roleType, int roleValue)
{
return GetState(roleType, roleValue).GetPadTouchVector();
}
/// <param name="roleType">
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
/// </param>
public static Vector2 GetPadPressDeltaEx(Type roleType, int roleValue)
{
var handState = GetState(roleType, roleValue);
if (handState.GetPress(ControllerButton.Pad) && !handState.GetPressDown(ControllerButton.Pad))
{
return handState.GetPadAxis() - handState.GetPadAxis(true);
}
return Vector2.zero;
}
/// <param name="roleType">
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
/// </param>
public static Vector2 GetPadTouchDeltaEx(Type roleType, int roleValue)
{
var handState = GetState(roleType, roleValue);
if (handState.GetPress(ControllerButton.PadTouch) && !handState.GetPressDown(ControllerButton.PadTouch))
{
return handState.GetPadAxis() - handState.GetPadAxis(true);
}
return Vector2.zero;
}
public static Vector2 GetScrollDeltaEx(Type roleType, int roleValue, ScrollType scrollType, Vector2 scale, ControllerAxis xAxis = ControllerAxis.PadX, ControllerAxis yAxis = ControllerAxis.PadY)
{
return GetState(roleType, roleValue).GetScrollDelta(scrollType, scale, xAxis, yAxis);
}
/// <param name="roleType">
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
/// </param>
public static void AddListenerEx(Type roleType, int roleValue, ControllerButton button, ButtonEventType eventType, Action callback)
{
GetState(roleType, roleValue).AddListener(button, callback, eventType);
}
/// <param name="roleType">
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
/// </param>
public static void RemoveListenerEx(Type roleType, int roleValue, ControllerButton button, ButtonEventType eventType, Action callback)
{
GetState(roleType, roleValue).RemoveListener(button, callback, eventType);
}
/// <param name="roleType">
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
/// </param>
public static void AddListenerEx(Type roleType, int roleValue, ControllerButton button, ButtonEventType eventType, RoleValueEventListener callback)
{
GetState(roleType, roleValue).AddListener(button, callback, eventType);
}
/// <param name="roleType">
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
/// </param>
public static void RemoveListenerEx(Type roleType, int roleValue, ControllerButton button, ButtonEventType eventType, RoleValueEventListener callback)
{
GetState(roleType, roleValue).RemoveListener(button, callback, eventType);
}
/// <param name="roleType">
/// Can be DeviceRole, TrackerRole or any other enum type that have ViveRoleEnumAttribute.
/// Use ViveRole.ValidateViveRoleEnum() to validate role type
/// </param>
public static void TriggerHapticPulseEx(Type roleType, int roleValue, ushort durationMicroSec = 500)
{
VRModule.TriggerViveControllerHaptic(ViveRole.GetDeviceIndexEx(roleType, roleValue), durationMicroSec);
}
#endregion extend general
}
}