VR模拟枪支打靶,消灭鬼怪,换弹以及上弦等等硬核枪支操作。 使用HTCVive设备,开启SteamVR进行游玩。
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 

153 lines
4.6 KiB

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: ScopeCamera
m_Shader: {fileID: 4800000, guid: 0db9d28ebc212384183b871007098a9c, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _AlphaTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _GlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 8400000, guid: b96775fcdef568046b96da6424c193a8, type: 2}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Normal:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NormalMapII:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ReflectionTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ShadowOffset:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ShoreTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TranslucencyMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _snow:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- PixelSnap: 0
- _BumpScale: 1
- _Cull: 2
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _EnableExternalAlpha: 0
- _Freezeeffectnormal: 4.77537
- _FresnelScale: 0.75
- _GerstnerIntensity: 1
- _Gloss: 0.3252537
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _Ice_fresnel: 0.4528386
- _LocalGlobal: 0
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _Shininess: 200
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SquashAmount: 1
- _SrcBlend: 1
- _Transparency: 0.490779
- _UVSec: 0
- _WindQuality: 0
- _ZWrite: 1
- _snow_slider: 7.350427
m_Colors:
- _AnimationDirection: {r: 1, g: 1, b: 1, a: 1}
- _AnimationTiling: {r: 2.2, g: 2.2, b: -1.1, a: -1.1}
- _BaseColor: {r: 0.53999996, g: 0.95, b: 0.98999995, a: 0.5}
- _BaseScale: {r: 1, g: 1, b: 1, a: 0}
- _BumpDirection: {r: 1, g: 1, b: -1, a: 1}
- _BumpTiling: {r: 1, g: 1, b: -2, a: 3}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _DistortParams: {r: 1, g: 1, b: 2, a: 1.15}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _Flip: {r: 1, g: 1, b: 1, a: 1}
- _Foam: {r: 0.1, g: 0.375, b: 0, a: 0}
- _GAmplitude: {r: 0.3, g: 0.35, b: 0.25, a: 0.25}
- _GDirectionAB: {r: 0.3, g: 0.85, b: 0.85, a: 0.25}
- _GDirectionCD: {r: 0.1, g: 0.9, b: 0.5, a: 0.5}
- _GFrequency: {r: 1.3, g: 1.35, b: 1.25, a: 1.25}
- _GSpeed: {r: 1.2, g: 1.375, b: 1.1, a: 1.5}
- _GSteepness: {r: 1, g: 1, b: 1, a: 1}
- _HueVariation: {r: 1, g: 0.5, b: 0, a: 0.1}
- _InvFadeParemeter: {r: 0.15, g: 0.15, b: 0.5, a: 1}
- _ReflectionColor: {r: 0.53999996, g: 0.95, b: 0.98999995, a: 0.5}
- _RendererColor: {r: 1, g: 1, b: 1, a: 1}
- _SpecularColor: {r: 0.72, g: 0.72, b: 0.72, a: 1}
- _TreeInstanceColor: {r: 1, g: 1, b: 1, a: 1}
- _TreeInstanceScale: {r: 1, g: 1, b: 1, a: 1}
- _WorldLightDir: {r: 0, g: 0.1, b: -0.5, a: 0}