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208 lines
3.8 KiB
208 lines
3.8 KiB
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' |
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// SSAO Pro - Unity Asset |
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// Copyright (c) 2015 - Thomas Hourdel |
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// http://www.thomashourdel.com |
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Shader "Hidden/SSAO Pro V2" |
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{ |
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Properties |
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{ |
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_MainTex ("", 2D) = "white" {} |
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} |
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CGINCLUDE |
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#pragma fragmentoption ARB_precision_hint_fastest |
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#pragma exclude_renderers flash |
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#pragma target 3.0 |
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#pragma glsl |
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#include "UnityCG.cginc" |
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ENDCG |
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SubShader |
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{ |
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ZTest Always Cull Off ZWrite Off |
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Fog { Mode off } |
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// -------------------------------------------------------------------------------- |
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// Clear (white) |
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Pass // (0) |
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{ |
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CGPROGRAM |
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#pragma vertex vert |
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#pragma fragment frag |
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struct v_data |
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{ |
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float4 pos : SV_POSITION; |
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float2 uv : TEXCOORD0; |
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}; |
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v_data vert(appdata_img v) |
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{ |
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v_data o; |
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o.pos = UnityObjectToClipPos(v.vertex); |
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o.uv = v.texcoord; |
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return o; |
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} |
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float4 frag(v_data i) : COLOR |
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{ |
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return float4(1.0, 1.0, 1.0, 1.0); |
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} |
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ENDCG |
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} |
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// -------------------------------------------------------------------------------- |
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// SSAO |
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Pass // (1) |
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{ |
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CGPROGRAM |
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#pragma vertex vert_ssao |
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#pragma fragment frag_ssao |
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#pragma multi_compile SAMPLES_VERY_LOW SAMPLES_LOW SAMPLES_MEDIUM SAMPLES_HIGH SAMPLES_ULTRA |
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#pragma multi_compile HIGH_PRECISION_DEPTHMAP_ON HIGH_PRECISION_DEPTHMAP_OFF |
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//#define SAMPLE_NOISE |
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//#define LIGHTING_CONTRIBUTION |
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#include "SSAOPro.cginc" |
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ENDCG |
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} |
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Pass // (2) |
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{ |
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CGPROGRAM |
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#pragma vertex vert_ssao |
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#pragma fragment frag_ssao |
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#pragma multi_compile SAMPLES_VERY_LOW SAMPLES_LOW SAMPLES_MEDIUM SAMPLES_HIGH SAMPLES_ULTRA |
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#pragma multi_compile HIGH_PRECISION_DEPTHMAP_ON HIGH_PRECISION_DEPTHMAP_OFF |
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#define SAMPLE_NOISE |
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//#define LIGHTING_CONTRIBUTION |
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#include "SSAOPro.cginc" |
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ENDCG |
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} |
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Pass // (3) |
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{ |
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CGPROGRAM |
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#pragma vertex vert_ssao |
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#pragma fragment frag_ssao |
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#pragma multi_compile SAMPLES_VERY_LOW SAMPLES_LOW SAMPLES_MEDIUM SAMPLES_HIGH SAMPLES_ULTRA |
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#pragma multi_compile HIGH_PRECISION_DEPTHMAP_ON HIGH_PRECISION_DEPTHMAP_OFF |
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//#define SAMPLE_NOISE |
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#define LIGHTING_CONTRIBUTION |
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#include "SSAOPro.cginc" |
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ENDCG |
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} |
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Pass // (4) |
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{ |
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CGPROGRAM |
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#pragma vertex vert_ssao |
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#pragma fragment frag_ssao |
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#pragma multi_compile SAMPLES_VERY_LOW SAMPLES_LOW SAMPLES_MEDIUM SAMPLES_HIGH SAMPLES_ULTRA |
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#pragma multi_compile HIGH_PRECISION_DEPTHMAP_ON HIGH_PRECISION_DEPTHMAP_OFF |
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#define SAMPLE_NOISE |
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#define LIGHTING_CONTRIBUTION |
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#include "SSAOPro.cginc" |
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ENDCG |
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} |
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// -------------------------------------------------------------------------------- |
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// Gaussian Blur |
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Pass // (5) |
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{ |
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CGPROGRAM |
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#pragma vertex vert_gaussian |
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#pragma fragment frag_gaussian |
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#include "SSAOPro.cginc" |
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ENDCG |
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} |
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// -------------------------------------------------------------------------------- |
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// Bilateral Blur |
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Pass // (6) |
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{ |
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CGPROGRAM |
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#pragma vertex vert_bilateral |
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#pragma fragment frag_bilateral |
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#pragma multi_compile HIGH_PRECISION_DEPTHMAP_ON HIGH_PRECISION_DEPTHMAP_OFF |
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#include "SSAOPro.cginc" |
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ENDCG |
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} |
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// -------------------------------------------------------------------------------- |
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// High Quality Bilateral Blur |
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Pass // (7) |
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{ |
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CGPROGRAM |
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#pragma vertex vert_hqbilateral |
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#pragma fragment frag_hqbilateral |
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#pragma multi_compile HIGH_PRECISION_DEPTHMAP_ON HIGH_PRECISION_DEPTHMAP_OFF |
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#include "SSAOPro.cginc" |
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ENDCG |
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} |
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// -------------------------------------------------------------------------------- |
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// Composite |
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Pass // (8) |
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{ |
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CGPROGRAM |
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#pragma vertex vert_composite |
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#pragma fragment frag_composite |
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#include "SSAOPro.cginc" |
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ENDCG |
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} |
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} |
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FallBack off |
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}
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