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32 lines
822 B
32 lines
822 B
using System; |
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using UnityEngine; |
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namespace UnityStandardAssets.SceneUtils |
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{ |
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public class PlaceTargetWithMouse : MonoBehaviour |
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{ |
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public float surfaceOffset = 1.5f; |
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public GameObject setTargetOn; |
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// Update is called once per frame |
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private void Update() |
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{ |
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if (!Input.GetMouseButtonDown(0)) |
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{ |
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return; |
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} |
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Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); |
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RaycastHit hit; |
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if (!Physics.Raycast(ray, out hit)) |
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{ |
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return; |
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} |
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transform.position = hit.point + hit.normal*surfaceOffset; |
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if (setTargetOn != null) |
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{ |
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setTargetOn.SendMessage("SetTarget", transform); |
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} |
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} |
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} |
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}
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