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45 lines
1.5 KiB
45 lines
1.5 KiB
using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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//红外线瞄准器的设定 |
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//射线射到的地方会出现红点 |
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public class LaserItem : MonoBehaviour { |
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public GameObject hitImg; |
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RaycastHit laserHit; |
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public float rayDown; |
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// Use this for initialization |
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void Start () { |
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} |
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// Update is called once per frame |
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void Update () { |
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if (Physics.Raycast(gameObject.transform.position + gameObject.transform.forward * 0.2f - gameObject.transform.up * rayDown, gameObject.transform.forward, out laserHit, 10000)) |
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{ |
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DrawPoint(laserHit); |
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} |
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} |
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public void DrawPoint(RaycastHit Hit_loaded) |
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{ |
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hitImg.transform.position = new Vector3(Hit_loaded.point.x, Hit_loaded.point.y, Hit_loaded.point.z); |
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//Clamp强制取区间的数值,如果不在区间内则取最大/最小值 |
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float angle_x = Mathf.Acos(Mathf.Clamp(Hit_loaded.normal.x, -1f, 1f)) * 180 / Mathf.PI - 90.0f; |
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float angle_y = Mathf.Asin(Mathf.Clamp(Hit_loaded.normal.y, -1f, 1f)) * 180 / Mathf.PI; |
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if (Hit_loaded.normal.z > 0.0f) |
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{ |
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angle_x = 180 - angle_x; |
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} |
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//print(new Vector3(angle_y, angle_x, 0.0f)); |
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if (hitImg.transform.eulerAngles.y != 0f) |
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{ |
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hitImg.transform.eulerAngles += new Vector3(-angle_y, angle_x, 0.0f); |
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} |
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else |
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{ |
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hitImg.transform.eulerAngles += new Vector3(angle_y, angle_x, 0.0f); |
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} |
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} |
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}
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