VR模拟枪支打靶,消灭鬼怪,换弹以及上弦等等硬核枪支操作。 使用HTCVive设备,开启SteamVR进行游玩。
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 

45 lines
1.5 KiB

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//红外线瞄准器的设定
//射线射到的地方会出现红点
public class LaserItem : MonoBehaviour {
public GameObject hitImg;
RaycastHit laserHit;
public float rayDown;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
if (Physics.Raycast(gameObject.transform.position + gameObject.transform.forward * 0.2f - gameObject.transform.up * rayDown, gameObject.transform.forward, out laserHit, 10000))
{
DrawPoint(laserHit);
}
}
public void DrawPoint(RaycastHit Hit_loaded)
{
hitImg.transform.position = new Vector3(Hit_loaded.point.x, Hit_loaded.point.y, Hit_loaded.point.z);
//Clamp强制取区间的数值,如果不在区间内则取最大/最小值
float angle_x = Mathf.Acos(Mathf.Clamp(Hit_loaded.normal.x, -1f, 1f)) * 180 / Mathf.PI - 90.0f;
float angle_y = Mathf.Asin(Mathf.Clamp(Hit_loaded.normal.y, -1f, 1f)) * 180 / Mathf.PI;
if (Hit_loaded.normal.z > 0.0f)
{
angle_x = 180 - angle_x;
}
//print(new Vector3(angle_y, angle_x, 0.0f));
if (hitImg.transform.eulerAngles.y != 0f)
{
hitImg.transform.eulerAngles += new Vector3(-angle_y, angle_x, 0.0f);
}
else
{
hitImg.transform.eulerAngles += new Vector3(angle_y, angle_x, 0.0f);
}
}
}