VR模拟枪支打靶,消灭鬼怪,换弹以及上弦等等硬核枪支操作。 使用HTCVive设备,开启SteamVR进行游玩。
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityStandardAssets.ImageEffects;
//负责读取设定的内容,并改变镜头和镜头外UI的内容
public class UI_CameraController : MonoBehaviour {
public bool[] boolSettingPool;
public GameObject hpBulletShow;
public GameObject grenadeShow;
public GameObject armorShow;
public GameObject upStatusShow;
public GameObject rulerShow;
public GameObject equipmentShow;
public GameObject Camera_;
// Use this for initialization
void Start () {
for (int i=0;i<11;i++)
{
boolSettingPool[i] = SaveSystem.GetBool("gameSetting" + i);
}
IsHpBulletOpen(boolSettingPool[0]);
IsGrenadeOpen(boolSettingPool[1]);
IsArmorOpen(boolSettingPool[2]);
IsUpStatusOpen(boolSettingPool[3]);
IsRulerOpen(boolSettingPool[4]);
IsEquipmentOpen(boolSettingPool[5]);
IsCameraEffectOpen(boolSettingPool[8],boolSettingPool[9],boolSettingPool[10]);
}
void IsHpBulletOpen(bool i) {
if (!i) {
hpBulletShow.SetActive(false);
}
}
void IsGrenadeOpen(bool i) {
if (!i) {
grenadeShow.SetActive(false);
}
}
void IsArmorOpen(bool i) {
if (!i) {
armorShow.SetActive(false);
}
}
void IsUpStatusOpen(bool i) {
if (!i) {
upStatusShow.SetActive(false);
}
}
void IsRulerOpen(bool i) {
if (!i) {
rulerShow.SetActive(false);
}
}
void IsEquipmentOpen(bool i) {
if (!i) {
equipmentShow.SetActive(false);
}
}
void IsCameraEffectOpen(bool i,bool j,bool k) {
if (i) {
Camera_.GetComponent<GlobalFog>().enabled = true;
}
if (j) {
Camera_.GetComponent<Bloom>().enabled = true;
}
if (k) {
Camera_.GetComponent<SSAOPro>().enabled = true;
}
}
}