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27 lines
525 B
27 lines
525 B
using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using UnityEngine.Events; |
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public class Hurtable : MonoBehaviour |
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{ |
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public int hp; |
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public GameObject myself_1; |
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public UnityEvent deathEvent; |
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public UnityEvent hitEvent; |
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public void hurt(int hurtnum) |
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{ |
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if (hp <= 0) |
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{ |
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deathEvent.Invoke(); |
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//Destroy(myself_1, 2.0f); |
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} |
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else { |
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hp = hp - hurtnum; |
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hitEvent.Invoke(); |
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} |
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} |
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}
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