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using System;
using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
[RequireComponent(typeof (Camera))]
[AddComponentMenu("")]
public class ImageEffectBase : MonoBehaviour
{
/// Provides a shader property that is set in the inspector
/// and a material instantiated from the shader
public Shader shader;
private Material m_Material;
protected virtual void Start()
{
// Disable if we don't support image effects
if (!SystemInfo.supportsImageEffects)
{
enabled = false;
return;
}
// Disable the image effect if the shader can't
// run on the users graphics card
if (!shader || !shader.isSupported)
enabled = false;
}
protected Material material
{
get
{
if (m_Material == null)
{
m_Material = new Material(shader);
m_Material.hideFlags = HideFlags.HideAndDontSave;
}
return m_Material;
}
}
protected virtual void OnDisable()
{
if (m_Material)
{
DestroyImmediate(m_Material);
}
}
}
}