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64 lines
1.4 KiB
64 lines
1.4 KiB
// Upgrade NOTE: replaced '_Projector' with 'unity_Projector' |
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// Upgrade NOTE: replaced '_ProjectorClip' with 'unity_ProjectorClip' |
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Shader "Projector/Light" { |
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Properties { |
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_Color ("Main Color", Color) = (1,1,1,1) |
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_ShadowTex ("Cookie", 2D) = "" {} |
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_FalloffTex ("FallOff", 2D) = "" {} |
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} |
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Subshader { |
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Tags {"Queue"="Transparent"} |
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Pass { |
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ZWrite Off |
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ColorMask RGB |
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Blend DstColor One |
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Offset -1, -1 |
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CGPROGRAM |
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#pragma vertex vert |
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#pragma fragment frag |
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#pragma multi_compile_fog |
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#include "UnityCG.cginc" |
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struct v2f { |
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float4 uvShadow : TEXCOORD0; |
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float4 uvFalloff : TEXCOORD1; |
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UNITY_FOG_COORDS(2) |
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float4 pos : SV_POSITION; |
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}; |
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float4x4 unity_Projector; |
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float4x4 unity_ProjectorClip; |
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v2f vert (float4 vertex : POSITION) |
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{ |
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v2f o; |
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o.pos = UnityObjectToClipPos(vertex); |
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o.uvShadow = mul (unity_Projector, vertex); |
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o.uvFalloff = mul (unity_ProjectorClip, vertex); |
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UNITY_TRANSFER_FOG(o,o.pos); |
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return o; |
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} |
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fixed4 _Color; |
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sampler2D _ShadowTex; |
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sampler2D _FalloffTex; |
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fixed4 frag (v2f i) : SV_Target |
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{ |
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fixed4 texS = tex2Dproj (_ShadowTex, UNITY_PROJ_COORD(i.uvShadow)); |
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texS.rgb *= _Color.rgb; |
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texS.a = 1.0-texS.a; |
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fixed4 texF = tex2Dproj (_FalloffTex, UNITY_PROJ_COORD(i.uvFalloff)); |
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fixed4 res = texS * texF.a; |
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UNITY_APPLY_FOG_COLOR(i.fogCoord, res, fixed4(0,0,0,0)); |
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return res; |
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} |
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ENDCG |
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} |
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} |
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}
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