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32 lines
903 B
32 lines
903 B
using System; |
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using UnityEngine; |
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namespace UnityStandardAssets.Water |
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{ |
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[ExecuteInEditMode] |
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public class WaterBasic : MonoBehaviour |
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{ |
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void Update() |
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{ |
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Renderer r = GetComponent<Renderer>(); |
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if (!r) |
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{ |
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return; |
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} |
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Material mat = r.sharedMaterial; |
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if (!mat) |
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{ |
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return; |
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} |
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Vector4 waveSpeed = mat.GetVector("WaveSpeed"); |
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float waveScale = mat.GetFloat("_WaveScale"); |
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float t = Time.time / 20.0f; |
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Vector4 offset4 = waveSpeed * (t * waveScale); |
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Vector4 offsetClamped = new Vector4(Mathf.Repeat(offset4.x, 1.0f), Mathf.Repeat(offset4.y, 1.0f), |
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Mathf.Repeat(offset4.z, 1.0f), Mathf.Repeat(offset4.w, 1.0f)); |
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mat.SetVector("_WaveOffset", offsetClamped); |
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} |
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} |
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} |