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							54 lines
						
					
					
						
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							54 lines
						
					
					
						
							1.9 KiB
						
					
					
				using System; | 
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using UnityEngine; | 
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namespace UnityStandardAssets.Utility | 
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{ | 
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    [Serializable] | 
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    public class CurveControlledBob | 
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    { | 
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        public float HorizontalBobRange = 0.33f; | 
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        public float VerticalBobRange = 0.33f; | 
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        public AnimationCurve Bobcurve = new AnimationCurve(new Keyframe(0f, 0f), new Keyframe(0.5f, 1f), | 
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                                                            new Keyframe(1f, 0f), new Keyframe(1.5f, -1f), | 
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                                                            new Keyframe(2f, 0f)); // sin curve for head bob | 
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        public float VerticaltoHorizontalRatio = 1f; | 
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        private float m_CyclePositionX; | 
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        private float m_CyclePositionY; | 
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        private float m_BobBaseInterval; | 
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        private Vector3 m_OriginalCameraPosition; | 
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        private float m_Time; | 
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        public void Setup(Camera camera, float bobBaseInterval) | 
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        { | 
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            m_BobBaseInterval = bobBaseInterval; | 
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            m_OriginalCameraPosition = camera.transform.localPosition; | 
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            // get the length of the curve in time | 
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            m_Time = Bobcurve[Bobcurve.length - 1].time; | 
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        } | 
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        public Vector3 DoHeadBob(float speed) | 
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        { | 
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            float xPos = m_OriginalCameraPosition.x + (Bobcurve.Evaluate(m_CyclePositionX)*HorizontalBobRange); | 
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            float yPos = m_OriginalCameraPosition.y + (Bobcurve.Evaluate(m_CyclePositionY)*VerticalBobRange); | 
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            m_CyclePositionX += (speed*Time.deltaTime)/m_BobBaseInterval; | 
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            m_CyclePositionY += ((speed*Time.deltaTime)/m_BobBaseInterval)*VerticaltoHorizontalRatio; | 
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            if (m_CyclePositionX > m_Time) | 
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            { | 
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                m_CyclePositionX = m_CyclePositionX - m_Time; | 
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            } | 
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            if (m_CyclePositionY > m_Time) | 
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            { | 
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                m_CyclePositionY = m_CyclePositionY - m_Time; | 
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            } | 
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            return new Vector3(xPos, yPos, 0f); | 
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        } | 
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    } | 
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}
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