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212 lines
10 KiB
212 lines
10 KiB
Enviro - Dynamic Environment System 1.7.2 |
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Thanks for buying Enviro! |
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v1.0.0 Initial release... |
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v1.0.1 |
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* New Feature: Stars at night! |
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* New Feature: SunLightMod for different WeatherTypes. |
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* New Feature: Clouds casting shadows! |
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* AmbientLightIntensity Setting in EnviroSky for more realistic result! |
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* Fixed Deffered render-mode! |
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* new advanced rain and snow particleeffect! |
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v1.0.2 |
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* EnviroTerrainSeasons can handle normalMaps now if wished. |
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* Better WeatherChange (Lerp between changes)! |
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v 1.1 |
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* New Feature: EnviroWeatherShaders |
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* New Feature: Enviro dynamic puddles with shader and ReflectionProbe script. |
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* New Feature: Support for Relief Terrain Shaders (Dynamic wetness, snow and seasons with RTP Presets) |
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* New Sample Scene and a GUI for changing time, weather and seasons. |
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* Define the lenght of seasons in days. |
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* Some minor fixes and improvements. |
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v 1.2 |
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* Fixed some problems with "EnviroSurfaceShaders" specular PBL workflow. |
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* Added metallic workflow shaders. |
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* Added tesslation emission shaders. |
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* Fixed a bug when using dayLenght lower than one minute. |
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* Added option to define different ambient sounds for different seasons. |
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v 1.3 |
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General: |
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* Easiest possible setup. Just drag and drop prefab and assign your player. Done! |
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* Added some "Playmaker Actions" for setting and getting weather,time and seasons in runtime. |
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* New texture-based stars night sky |
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Surface Shaders: |
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* rework of the surface shaders |
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* added wetness to the mask |
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* added detail albedo and normal using one of the mask channels. |
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* added Occlusion Maps |
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Clouds: |
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* New advanced cloud shader faking volumetric clouds with nice lighting. |
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* New mobile shader for clouds |
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Weather: |
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* Weatherpresets can be saved as prefabs now. Just copy a prefab, alter it and add it to the list to create a new weathertype! |
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* Weather sfx fades smoothly in and out. |
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* Lit Alpha-Blended Particle Shader |
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* Rework of all Particle Effects |
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v 1.3.1 |
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General: |
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* Added quality setting for changing particle emission rates in runtime. |
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* fixed a bug calculating time, caused problems with growing vegetation. |
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Vegetation Growth: |
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* Better, easier growingSpeed/Scale handling taking maxAge into account. Only one "speedMod" now to make very fast or slow growing vegetation possible. |
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Playmaker Integration: |
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* added "every frame" checkbox on "set" actions. |
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* fixed a problem with "SetWeather" action. |
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v 1.3.2 |
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General: |
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* Fixed clipping artifacts with high view distances. |
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* More realistic stars movement. |
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* Fixed shaders to work with 5.3. |
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v 1.4 |
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General: |
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* New feature: c# event system your scripts can listen to. |
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* "EnviroEvents" script for adding your own functions via inspector. |
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* Updated season and terrain scripts to use new events. |
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* Audio Sources will be instatiated with a prefab now. You can alter settings and add mixers now. |
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* New Setting for fixed sky height. |
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Fog: |
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* New feature: (Not finished!) Atmospheric fog implementation with scattering based off Unity's GlobalFog Image Effect. |
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Shaders: |
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* Moon: Added adjustable brightness. |
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Clouds: |
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* Changed Cloudsdome scaling. |
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* Added a scale/tiling value for changing clouds scale. |
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* Better lighting of flat clouds on evenings. |
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Weather: |
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* Adjustable scattering settings for new fog image effect. |
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* Optimized weather effects for mobiles. |
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v 1.5 |
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General: |
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* Major system rewrite to let you customize the visuals the way you want. To many changes to list here sorry ;) |
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* New Feature: You can add additional sattelite objects like other planets now. |
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* Syntax update for newer unity versions. |
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Clouds: |
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* New Feature: Cloud meshes will be generated from system. You can define the quality, curvate an thickness. This way you gain more controll over the visuals and performance. |
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* Better volume clouds shading and shader optimizations. |
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Fog: |
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* New Feature: A new fog image effect completly integrated with Enviro weather system! No additional setup required! |
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* Supports distance and height Fog with noise to simulate wind, sky fogging, scattering and weather conditions. |
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Sky: |
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* New Feature: A dynamic skybox atmospheric scattering shader with sun and stars. You have complete control on visuals now and can create great realistic skies or groovy alien planet atmospheres! |
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* New Feature: A God Rays Image Effect. It is completly integrated with Enviro day and night system. No additional setup required! |
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Weather: |
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* You can now define the speed of water and snow accumulation. |
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* A new Particle Shader to match current time lighting conditions. |
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Integration: |
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* A new component to integrate UBER Shader Asset. This will sync the current weather with you UBER materials! |
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* A new component to integrate LUX Shader Framework. This will sync the current weather with you LUX materials! |
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v 1.6 |
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General: |
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* New Feature: Added tooltips! |
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* New Feature: Added optional runtime assign for player and camera. |
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* New Feature: Added function to change focus. When player or camera changed on runtime. |
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* Removed EnviroMgr completly! Use EnviroSky.instance now! |
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* Fixed some possible compilation errors on build. |
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Sky: |
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* Better atmospheric sunset rendering |
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* new default settings |
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Zones: |
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* New Feature: Enviro Zones. Add unlimited zones to your scene with their own weather! |
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Integration: |
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* New Feature: Photon PUN Network Integration. Simply add this component to all your zones to sync weather in multiplayer rooms. |
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v 1.6.1 |
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* Fixed issues with assign on runtime. |
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* Fixed issues and improved satellites. |
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* Fixed skyfogging calculations in Unity 5.5 |
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* Stopped time progressing in edit mode. |
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* Fixed a few issues that could lead to errors. |
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* Added simple Demo FPS Controller. |
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* You do not need to have Unitys Standard Assets imported anymore. |
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v 1.7.1 |
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* Great performance and graphic quality increase in cloud rendering! |
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* Added Gaia extension. One-click setup within Gaia! |
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* Added first version of MegaSplat Integration. |
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* Added UNet Integration. Finally :D |
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* Added global reflections with time based updates. |
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* Added function for simple save/load time and current weather in playerprefs. |
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* Added option for instant starting weather and function to instantly change weather without any transitions. |
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* Added automatic effect camera setup. Assign layer 31 to your transparent fx or change effect layer in EnviroSky component. |
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* Added simple replacement shader for terrain grass for dynamic snow. (Just unpack the archive to add) |
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* Improved Envrio Fog effct. Limited maximum fog strenght, do sky fogging in skybox shader and added option to block or show sundisk. |
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* Improved weather particle effects. |
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* Improved direct and ambient light configuration. |
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* Improved time of day features. You can use DateInfo Class and Systemtime now. Added support for minutes and seconds and added function to get a nice time string. |
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* Improved stars intensity based on time of day. |
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* Updated sample UI. |
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* Various small fixes and improvements. |
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v 1.7.2 |
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* Rewritten UNet Integration and added network sample scene. |
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* Rewritten Clouds wind animation. You can now globaly change speed, timescale and direction. You also can use the direction of your WindZone. |
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* Tweaked a few weather presets. |
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* Added option to enabled/disbale rendering weather effects with a second camera. |
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* Added new EnviroSky prefab for gamma colorspace. Update gaia Integration to choose correct one. |
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* Added Worldscale feature for clouds. This way you can enlargen the viewdistance of clouds without changing you maincamera farclip. |
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* You can define ambient sounds for each weather preset now. Leave empty to play nothing. |
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* Exposed maximum fog density in EnviroSky component. |
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* Fixed graphic problem in Unity 5.6. |
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* Fixes for gamma colorspace. |
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* Fixed wrong played ambient audio on start. |
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* Fixed a few problems with AssignOnRuntime and missing shaders. (If you only Update package move EnviroClouds adn EnviroCloudsShadow shaders in "Ressource" folder.) |
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v 1.8 |
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* Option to choose for realistic and simple sun and moon calculations. |
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* Added earth based location support by defining your longitude and latitude. |
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* All graphes and gradients will use calculated solar and lunar time based on position in sky instead of current time of day. |
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* Improved moon rendering, added glow, new moon shader and moon light shafts and full resolution rendering. |
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* Improved clouds rendering. Add Sun and Moon highlight, improved overall visual. |
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* Improved fog, added option to increase inscattering. |
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* Improved weather control over sky, light and fog by adding three different gradients. |
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* All materials will be generated on startup to fix issues with version control. |
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* Added new start function to start enviro in minimal mode for server only. This way only weather type and time will be calculated no visuals at all! |
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* Added new AudioZone component. Use this to modify ambient and weather sound volume when entering interiors for example! |
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* Added option to use custom skybox material or solid color instead of enviro skybox. |
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* Fixed problems with rendering sky when far away from zero point. |
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* Fixed incorrect clouds reflections issue. |
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* Fixed hour events not beeing triggered correctly. |
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* Fixed ambient and weather sound runtime volume controls. |
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