VR模拟枪支打靶,消灭鬼怪,换弹以及上弦等等硬核枪支操作。 使用HTCVive设备,开启SteamVR进行游玩。
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 

205 lines
5.6 KiB

fileFormatVersion: 2
guid: 6d4600f457a0e2d46885985f7aa56c61
ModelImporter:
serializedVersion: 23
fileIDToRecycleName:
100000: ACOG
100002: Aimpoint2X_01
100004: AssaultRifle05_Body01
100006: AssaultRifle05_Body02
100008: AssaultRifle05_Imp01
100010: AssaultRifle05_Imp02
100012: Box001
100014: Box002
100016: //RootNode
100018: laser
100020: m_mtl_attach_h1_basic_rail_short
100022: m_mtl_attach_h1_basic_rail_short001
100024: m_mtl_attach_h1_basic_rail_short002
100026: m_mtl_attach_h1_basic_rail_short003
100028: Mesh_0022
100030: polySurface8
100032: red_dot_01
100034: ru556_Assault_rifle
100036: ru556_Assault_rifle1
100038: taclite
100040: "\u5BF9\u8C61002"
100042: "\u5BF9\u8C61003"
100044: "\u5BF9\u8C61004"
400000: ACOG
400002: Aimpoint2X_01
400004: AssaultRifle05_Body01
400006: AssaultRifle05_Body02
400008: AssaultRifle05_Imp01
400010: AssaultRifle05_Imp02
400012: Box001
400014: Box002
400016: //RootNode
400018: laser
400020: m_mtl_attach_h1_basic_rail_short
400022: m_mtl_attach_h1_basic_rail_short001
400024: m_mtl_attach_h1_basic_rail_short002
400026: m_mtl_attach_h1_basic_rail_short003
400028: Mesh_0022
400030: polySurface8
400032: red_dot_01
400034: ru556_Assault_rifle
400036: ru556_Assault_rifle1
400038: taclite
400040: "\u5BF9\u8C61002"
400042: "\u5BF9\u8C61003"
400044: "\u5BF9\u8C61004"
2100000: AssaultRifle0501_Imp01
2100002: 01 - Default
2100004: AssaultRifle0501_Imp02
2100006: _wpn_h1_lmg_rpd_lobby_LOD0m_mtl_attach_h1_basic_rail_short
2100008: 'Material #53'
2100010: 08 - Default
2100012: ACOG_base
2100014: ACOG_InnerGlass
2100016: Reticle
2100018: Aimpoint2X_01
2100020: red_dot_base_01
2100022: 14 - Default
2100024: 13 - Default
2300000: ACOG
2300002: Aimpoint2X_01
2300004: AssaultRifle05_Body02
2300006: AssaultRifle05_Imp01
2300008: AssaultRifle05_Imp02
2300010: Box001
2300012: Box002
2300014: laser
2300016: m_mtl_attach_h1_basic_rail_short
2300018: m_mtl_attach_h1_basic_rail_short001
2300020: m_mtl_attach_h1_basic_rail_short002
2300022: m_mtl_attach_h1_basic_rail_short003
2300024: Mesh_0022
2300026: polySurface8
2300028: red_dot_01
2300030: taclite
2300032: "\u5BF9\u8C61002"
2300034: "\u5BF9\u8C61003"
2300036: "\u5BF9\u8C61004"
3300000: ACOG
3300002: Aimpoint2X_01
3300004: AssaultRifle05_Body02
3300006: AssaultRifle05_Imp01
3300008: AssaultRifle05_Imp02
3300010: Box001
3300012: Box002
3300014: laser
3300016: m_mtl_attach_h1_basic_rail_short
3300018: m_mtl_attach_h1_basic_rail_short001
3300020: m_mtl_attach_h1_basic_rail_short002
3300022: m_mtl_attach_h1_basic_rail_short003
3300024: Mesh_0022
3300026: polySurface8
3300028: red_dot_01
3300030: taclite
3300032: "\u5BF9\u8C61002"
3300034: "\u5BF9\u8C61003"
3300036: "\u5BF9\u8C61004"
4300000: AssaultRifle05_Imp01
4300002: AssaultRifle05_Body02
4300004: "\u5BF9\u8C61002"
4300006: "\u5BF9\u8C61003"
4300008: "\u5BF9\u8C61004"
4300010: Box001
4300012: Box002
4300014: AssaultRifle05_Imp02
4300016: m_mtl_attach_h1_basic_rail_short
4300018: m_mtl_attach_h1_basic_rail_short001
4300020: Mesh_0022
4300022: polySurface8
4300024: ACOG
4300026: Aimpoint2X_01
4300028: red_dot_01
4300030: laser
4300032: taclite
4300034: m_mtl_attach_h1_basic_rail_short002
4300036: m_mtl_attach_h1_basic_rail_short003
7400000: Take 001
9500000: //RootNode
externalObjects: {}
materials:
importMaterials: 1
materialName: 0
materialSearch: 1
materialLocation: 1
animations:
legacyGenerateAnimations: 4
bakeSimulation: 0
resampleCurves: 1
optimizeGameObjects: 0
motionNodeName:
rigImportErrors:
rigImportWarnings:
animationImportErrors:
animationImportWarnings:
animationRetargetingWarnings:
animationDoRetargetingWarnings: 0
importAnimatedCustomProperties: 0
importConstraints: 0
animationCompression: 1
animationRotationError: 0.5
animationPositionError: 0.5
animationScaleError: 0.5
animationWrapMode: 0
extraExposedTransformPaths: []
extraUserProperties: []
clipAnimations: []
isReadable: 1
meshes:
lODScreenPercentages: []
globalScale: 1
meshCompression: 0
addColliders: 0
importVisibility: 1
importBlendShapes: 1
importCameras: 1
importLights: 1
swapUVChannels: 0
generateSecondaryUV: 0
useFileUnits: 1
optimizeMeshForGPU: 1
keepQuads: 0
weldVertices: 1
preserveHierarchy: 0
indexFormat: 0
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
secondaryUVPackMargin: 4
useFileScale: 1
previousCalculatedGlobalScale: 0.01
hasPreviousCalculatedGlobalScale: 1
tangentSpace:
normalSmoothAngle: 60
normalImportMode: 0
tangentImportMode: 3
normalCalculationMode: 4
importAnimation: 1
copyAvatar: 0
humanDescription:
serializedVersion: 2
human: []
skeleton: []
armTwist: 0.5
foreArmTwist: 0.5
upperLegTwist: 0.5
legTwist: 0.5
armStretch: 0.05
legStretch: 0.05
feetSpacing: 0
rootMotionBoneName:
hasTranslationDoF: 0
hasExtraRoot: 0
skeletonHasParents: 1
lastHumanDescriptionAvatarSource: {instanceID: 0}
animationType: 2
humanoidOversampling: 1
additionalBone: 0
userData:
assetBundleName:
assetBundleVariant: