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冠臣 朱
9b192231e0
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3 years ago | |
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anim | 3 years ago | |
materials | 3 years ago | |
mesh | 3 years ago | |
prefabs | 3 years ago | |
scene | 3 years ago | |
script | 3 years ago | |
shaders | 3 years ago | |
textures | 3 years ago | |
README.txt | 3 years ago | |
README.txt.meta | 3 years ago | |
anim.meta | 3 years ago | |
materials.meta | 3 years ago | |
mesh.meta | 3 years ago | |
prefabs.meta | 3 years ago | |
scene.meta | 3 years ago | |
script.meta | 3 years ago | |
shaders.meta | 3 years ago | |
textures.meta | 3 years ago |
README.txt
Almgp_particle_vol_1
==========================
High-performance particle kit.
include:
2 explosion
41 loop effects
4 particle shader (mesh-dissolve, multyemmision, face angle power, particle glow)
demo scene
POST PROCESS NOT INCLUDE
---------------------
shaders:
Almgp/vfx1/mesh_dissolve_particel - shader for explosion, dissolve include
parameters:
Freshnel color - rimlight in side color
Gradient - gradient for mapping by mask
power - if NOT use "UseVertexAlpha" - dissolve controller
Noise - sample for procedural noise for dissolve and gradient
exponent - freshnel exponent
emmis_power - emmision power
UseVertexAlpha - if enable -vertex alpha (particle system/color) controll dissolve effect
Almgp/vfx1/face_power_particle - freshnel emmision shader for mesh particle
parameters:
color - rimlight in side color
exp - freshnel exponent
emmis_power - emission power
Almgp/vfx1/emmision_particle - non transparent emmision shader for mesh particle
parameters:
color - color
MainTex - main texture
emmis_power - emission power
Almgp/vfx1/multypower_particle -additive emmision shader large emmision in bloom ( need use HDR in main camera + bloom)
parameters:
color - color
MainTex - main texture
emmis_power - emission power