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							39 lines
						
					
					
						
							864 B
						
					
					
				
			
		
		
	
	
							39 lines
						
					
					
						
							864 B
						
					
					
				| using UnityEngine; | |
| using System.Collections; | |
|  | |
| // Cartoon FX  - (c) 2015 Jean Moreno | |
|  | |
| // Randomly changes a light's intensity over time. | |
|  | |
| [RequireComponent(typeof(Light))] | |
| public class CFX_LightFlicker : MonoBehaviour | |
| { | |
| 	// Loop flicker effect | |
| 	public bool loop; | |
| 	 | |
| 	// Perlin scale: makes the flicker more or less smooth | |
| 	public float smoothFactor = 1f; | |
| 	 | |
| 	/// Max intensity will be: baseIntensity + addIntensity | |
| 	public float addIntensity = 1.0f; | |
| 	 | |
| 	private float minIntensity; | |
| 	private float maxIntensity; | |
| 	private float baseIntensity; | |
| 	 | |
| 	void Awake() | |
| 	{ | |
| 		baseIntensity = GetComponent<Light>().intensity; | |
| 	} | |
| 	 | |
| 	void OnEnable() | |
| 	{ | |
| 		minIntensity = baseIntensity; | |
| 		maxIntensity = minIntensity + addIntensity; | |
| 	} | |
| 	 | |
| 	void Update () | |
| 	{ | |
| 		GetComponent<Light>().intensity = Mathf.Lerp(minIntensity, maxIntensity, Mathf.PerlinNoise(Time.time * smoothFactor, 0f)); | |
| 	} | |
| }
 | |
| 
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