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25 lines
795 B
25 lines
795 B
using System.Collections; |
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using UnityEngine; |
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[RequireComponent(typeof(ParticleSystem))] |
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public class particleAttractorSpherical : MonoBehaviour { |
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ParticleSystem ps; |
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ParticleSystem.Particle[] m_Particles; |
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public Transform target; |
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public float speed = 5f; |
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int numParticlesAlive; |
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void Start () { |
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ps = GetComponent<ParticleSystem>(); |
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if (!GetComponent<Transform>()){ |
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GetComponent<Transform>(); |
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} |
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} |
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void Update () { |
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m_Particles = new ParticleSystem.Particle[ps.main.maxParticles]; |
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numParticlesAlive = ps.GetParticles(m_Particles); |
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float step = speed * Time.deltaTime; |
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for (int i = 0; i < numParticlesAlive; i++) { |
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m_Particles[i].position = Vector3.SlerpUnclamped(m_Particles[i].position, target.position, step); |
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} |
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ps.SetParticles(m_Particles, numParticlesAlive); |
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} |
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}
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