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33 lines
714 B
33 lines
714 B
Shader "CGwell FX/Dissolve Simple" { |
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Properties { |
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_Color ("Main Color", Color) = (1,1,1,1) |
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_MainTex ("Base (RGB)", 2D) = "white" {} |
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_DissolveTex ("Dissolve (R)", 2D) = "white" {} |
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} |
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SubShader { |
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Tags {"IgnoreProjector"="True" "RenderType"="TransparentCutout"} |
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LOD 300 |
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CGPROGRAM |
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#pragma surface surf Lambert alphatest:Zero |
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sampler2D _MainTex; |
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sampler2D _DissolveTex; |
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float4 _Color; |
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struct Input { |
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float2 uv_MainTex; |
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float2 uv_DissolveTex; |
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}; |
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void surf (Input IN, inout SurfaceOutput o) { |
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half4 tex = tex2D(_MainTex, IN.uv_MainTex); |
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half4 texd = tex2D(_DissolveTex, IN.uv_DissolveTex); |
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o.Albedo = tex.rgb * _Color.rgb; |
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o.Alpha = _Color.a - texd.r; |
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} |
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ENDCG |
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} |
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Fallback "Transparent/Cutout/VertexLit" |
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} |