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38 lines
929 B
38 lines
929 B
Shader "CGwell FX/Falloff Alpha" { |
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Properties { |
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_RimColor ("Rim Color", Color) = (0.5,0.5,0.5,0.5) |
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_InnerColor ("Inner Color", Color) = (0.5,0.5,0.5,0.5) |
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_InnerColorPower ("Inner Color Power", Range(0.0,1.0)) = 0.5 |
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_RimPower ("Rim Power", Range(0.0,5.0)) = 2.5 |
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_AlphaPower ("Alpha Rim Power", Range(0.0,8.0)) = 4.0 |
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_AllPower ("All Power", Range(0.0, 10.0)) = 1.0 |
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} |
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SubShader { |
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Tags { "Queue" = "Transparent" } |
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CGPROGRAM |
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#pragma surface surf Lambert alpha |
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struct Input { |
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float3 viewDir; |
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INTERNAL_DATA |
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}; |
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float4 _RimColor; |
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float _RimPower; |
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float _AlphaPower; |
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float _AlphaMin; |
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float _InnerColorPower; |
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float _AllPower; |
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float4 _InnerColor; |
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void surf (Input IN, inout SurfaceOutput o) { |
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half rim = 1.0 - saturate(dot (normalize(IN.viewDir), o.Normal)); |
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o.Emission = _RimColor.rgb * pow (rim, _RimPower)*_AllPower+(_InnerColor.rgb*2*_InnerColorPower); |
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o.Alpha = (pow (rim, _AlphaPower))*_AllPower; |
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} |
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ENDCG |
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} |
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Fallback "VertexLit" |
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} |