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64 lines
2.1 KiB
64 lines
2.1 KiB
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' |
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// Upgrade NOTE: replaced 'PositionFog()' with multiply of UNITY_MATRIX_MVP by position |
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// Upgrade NOTE: replaced 'V2F_POS_FOG' with 'float4 pos : SV_POSITION' |
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Shader "CGwell FX/Falloff Texture" { |
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Properties { |
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_MainTex ("Base (RGB)", 2D) = "white" {} |
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_Color ("Main Color", Color) = (1,1,1,1) |
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_RimColor ("Rim Color", Color) = (1, 1, 1, 1) |
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_RimWidth ("Rim Width", Float) = 0.7 |
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} |
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SubShader { |
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Pass { |
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Lighting Off |
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CGPROGRAM |
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#pragma vertex vert |
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#pragma fragment frag |
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#include "UnityCG.cginc" |
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struct appdata { |
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float4 vertex : POSITION; |
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float3 normal : NORMAL; |
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float2 texcoord : TEXCOORD0; |
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}; |
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struct v2f { |
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float4 pos : SV_POSITION; |
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float2 uv : TEXCOORD0; |
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fixed3 color : COLOR; |
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}; |
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uniform float4 _MainTex_ST; |
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uniform fixed4 _RimColor; |
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float _RimWidth; |
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v2f vert (appdata_base v) { |
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v2f o; |
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o.pos = UnityObjectToClipPos (v.vertex); |
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float3 viewDir = normalize(ObjSpaceViewDir(v.vertex)); |
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float dotProduct = 1 - dot(v.normal, viewDir); |
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o.color = smoothstep(1 - _RimWidth, 1.0, dotProduct); |
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o.color *= _RimColor; |
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// o.uv = TRANSFORM_TEX(v.texcoord, _MainTex); |
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o.uv = v.texcoord.xy; |
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return o; |
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} |
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uniform sampler2D _MainTex; |
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uniform fixed4 _Color; |
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fixed4 frag(v2f i) : COLOR { |
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fixed4 texcol = tex2D(_MainTex, i.uv); |
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texcol *= _Color; |
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texcol.rgb += i.color; |
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return texcol; |
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} |
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ENDCG |
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} |
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} |
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} |