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75 lines
1.7 KiB
75 lines
1.7 KiB
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' |
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Shader "CGwell FX/Mask Additive" { |
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Properties { |
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_TintColor ("Tint Color", Color) = (0.5,0.5,0.5,0.5) |
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_MainTex ("Particle Texture", 2D) = "white" {} |
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_MaskTex ("Masked Texture", 2D) = "gray" {} |
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} |
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Category { |
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Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" } |
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Blend SrcAlpha One |
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AlphaTest Greater .01 |
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ColorMask RGB |
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Cull Off Lighting Off ZWrite Off Fog { Color (0,0,0,0) } |
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BindChannels { |
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Bind "Color", color |
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Bind "Vertex", vertex |
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Bind "TexCoord", texcoord |
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} |
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// ---- Fragment program cards |
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SubShader { |
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Pass { |
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CGPROGRAM |
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#pragma vertex vert |
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#pragma fragment frag |
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#pragma fragmentoption ARB_precision_hint_fastest |
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#pragma multi_compile_particles |
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#include "UnityCG.cginc" |
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sampler2D _MainTex; |
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sampler2D _MaskTex; |
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fixed4 _TintColor; |
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struct appdata_t { |
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float4 vertex : POSITION; |
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fixed4 color : COLOR; |
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float2 texcoord : TEXCOORD0; |
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float2 texcoord1 : TEXCOORD1; |
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}; |
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struct v2f { |
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float4 vertex : POSITION; |
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fixed4 color : COLOR; |
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float2 texcoord : TEXCOORD0; |
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float2 texcoord1 : TEXCOORD1; |
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}; |
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float4 _MainTex_ST; |
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float4 _MaskTex_ST; |
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v2f vert (appdata_t v) |
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{ |
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v2f o; |
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o.vertex = UnityObjectToClipPos(v.vertex); |
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o.color = v.color; |
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o.texcoord = TRANSFORM_TEX(v.texcoord,_MainTex); |
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o.texcoord1 = TRANSFORM_TEX(v.texcoord1,_MaskTex); |
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return o; |
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} |
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fixed4 frag (v2f i) : COLOR |
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{ |
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float4 col = 2.0f * i.color * _TintColor * tex2D(_MainTex, i.texcoord); |
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col.a *= tex2D(_MaskTex, i.texcoord1).r; |
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return col; |
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} |
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ENDCG |
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} |
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} |
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} |
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}
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