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54 lines
871 B
54 lines
871 B
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' |
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Shader "Hidden/KriptoFX/PostEffects/ME_BloomAdditive" { |
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Properties { |
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_MainTex ("Base (RGB)", 2D) = "black" {} |
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} |
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SubShader { |
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Pass { |
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Tags{ "Queue" = "Transparent " "IgnoreProjector" = "True" "RenderType" = "Transparent" } |
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Blend SrcAlpha One |
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ZTest Always |
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CGPROGRAM |
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#pragma vertex vert |
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#pragma fragment frag |
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#include "UnityCG.cginc" |
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struct appdata_t { |
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float4 vertex : POSITION; |
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float2 texcoord: TEXCOORD0; |
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}; |
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struct v2f { |
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float4 vertex : SV_POSITION; |
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float2 uv : TEXCOORD0; |
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}; |
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sampler2D _MainTex; |
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float4 _MainTex_ST; |
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v2f vert (appdata_t v) |
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{ |
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v2f o; |
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o.vertex = UnityObjectToClipPos(v.vertex); |
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o.uv = TRANSFORM_TEX(v.texcoord, _MainTex); |
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return o; |
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} |
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half4 frag( v2f i ) : SV_Target |
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{ |
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half4 col = tex2D(_MainTex, i.uv); |
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col.a = 1; |
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return col; |
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} |
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ENDCG |
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} |
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} |
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} |
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