You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
53 lines
1.8 KiB
53 lines
1.8 KiB
using UnityEngine; |
|
using System.Collections; |
|
|
|
public class ME_AnimatorEvents : MonoBehaviour |
|
{ |
|
//public RFX1_EffectAnimatorProperty Effect1; |
|
public GameObject EffectPrefab; |
|
public GameObject SwordPrefab; |
|
public Transform SwordPosition; |
|
public Transform StartSwordPosition; |
|
|
|
GameObject EffectInstance; |
|
GameObject SwordInstance; |
|
|
|
void Start() |
|
{ |
|
if (SwordInstance != null) Destroy(SwordInstance); |
|
SwordInstance = Instantiate(SwordPrefab, StartSwordPosition.position, StartSwordPosition.rotation); |
|
SwordInstance.transform.parent = StartSwordPosition.transform; |
|
} |
|
|
|
public void ActivateEffect() |
|
{ |
|
if (EffectPrefab == null || SwordInstance == null) return; |
|
|
|
if (EffectInstance != null) Destroy(EffectInstance); |
|
EffectInstance = Instantiate(EffectPrefab); |
|
EffectInstance.transform.parent = SwordInstance.transform; |
|
EffectInstance.transform.localPosition = Vector3.zero; |
|
EffectInstance.transform.localRotation = new Quaternion(); |
|
|
|
var meshUpdater = EffectInstance.GetComponent<PSMeshRendererUpdater>(); |
|
meshUpdater.UpdateMeshEffect(SwordInstance); |
|
} |
|
|
|
public void ActivateSword() |
|
{ |
|
SwordInstance.transform.parent = SwordPosition.transform; |
|
SwordInstance.transform.position = SwordPosition.position; |
|
SwordInstance.transform.rotation = SwordPosition.rotation; |
|
} |
|
|
|
public void UpdateColor(float HUE) |
|
{ |
|
if (EffectInstance == null) return; |
|
|
|
var settingColor = EffectInstance.GetComponent<ME_EffectSettingColor>(); |
|
if (settingColor == null) settingColor = EffectInstance.AddComponent<ME_EffectSettingColor>(); |
|
var hsv = ME_ColorHelper.ColorToHSV(settingColor.Color); |
|
hsv.H = HUE; |
|
settingColor.Color = ME_ColorHelper.HSVToColor(hsv); |
|
} |
|
}
|
|
|