VR模拟枪支打靶,消灭鬼怪,换弹以及上弦等等硬核枪支操作。 使用HTCVive设备,开启SteamVR进行游玩。
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1.2 KiB

Shader "KriptoFX/ME/Gold" {
Properties {
_Color ("Color", Color) = (1,1,1,1)
_MainTex ("Albedo (RGB)", 2D) = "white" {}
_Cutoff("Cutoff", Range(0,.9)) = .5
_Glossiness ("Smoothness", Range(0,1)) = 0.5
_Metallic ("Metallic", Range(0,1)) = 0.0
_SpeedDistort("Speed(XY) Distort(ZW)", Vector) = (1,0,0,0)
}
SubShader {
Tags { "RenderType"="Opaque" }
AlphaTest Greater [_Cutoff]
Cull Off
LOD 200
CGPROGRAM
// Physically based Standard lighting model, and enable shadows on all light types
#pragma surface surf Standard fullforwardshadows
// Use shader model 3.0 target, to get nicer looking lighting
#pragma target 3.0
sampler2D _MainTex;
struct Input {
float2 uv_MainTex;
};
half _Cutoff;
half _Glossiness;
half _Metallic;
fixed4 _Color;
half4 _SpeedDistort;
void surf (Input IN, inout SurfaceOutputStandard o) {
fixed4 mask = tex2D (_MainTex, IN.uv_MainTex + _Time.x * _SpeedDistort.xy);
fixed4 c = tex2D (_MainTex, IN.uv_MainTex + mask * _SpeedDistort.zw - _Time.x * _SpeedDistort.xy * 1.4);
if(c.r < _Cutoff) discard;
o.Albedo = _Color;
o.Metallic = _Metallic;
o.Smoothness = _Glossiness;
o.Alpha = c.a;
}
ENDCG
}
Fallback "Transparent/Cutout/Diffuse"
}