You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
83 lines
1.6 KiB
83 lines
1.6 KiB
Shader "Mine/fogTest" |
|
{ |
|
Properties |
|
{ |
|
_MainTex ("Texture", 2D) = "white" {} |
|
_AlphaScale("AlphaScale",Range(0,1)) = 1 |
|
_Color("ColorMain",Color) = (1,1,1,1) |
|
_Value1("Value1",Float) = 0 |
|
_Value2("Value2",Float) = 0 |
|
_Value3("Value3",Range(0,1)) = 1 |
|
|
|
} |
|
SubShader |
|
{ |
|
Tags { "RenderType"="Transparent" |
|
"Queue"="Transparent" |
|
"IgnoreProjector"="True" } |
|
LOD 100 |
|
Pass |
|
{ |
|
ZWrite On |
|
ColorMask 0 |
|
} |
|
Pass |
|
{ |
|
ZWrite off |
|
Blend SrcAlpha OneMinusSrcAlpha |
|
//Blend OneMinusDstColor One |
|
//Blend DstColor Zero |
|
CGPROGRAM |
|
#pragma vertex vert |
|
#pragma fragment frag |
|
// make fog work |
|
#pragma multi_compile_fog |
|
|
|
#include "UnityCG.cginc" |
|
|
|
struct appdata |
|
{ |
|
float4 vertex : POSITION; |
|
float2 uv : TEXCOORD0; |
|
float4 tangent :TANGENT; |
|
}; |
|
|
|
struct v2f |
|
{ |
|
float2 uv : TEXCOORD0; |
|
UNITY_FOG_COORDS(1) |
|
float4 vertex : SV_POSITION; |
|
fixed4 color :COLOR; |
|
}; |
|
|
|
sampler2D _MainTex; |
|
float4 _MainTex_ST; |
|
fixed _AlphaScale; |
|
fixed4 _Color; |
|
float _Value1; |
|
float _Value2; |
|
float _Value3; |
|
|
|
v2f vert (appdata v) |
|
{ |
|
v2f o; |
|
o.vertex = UnityObjectToClipPos(v.vertex); |
|
o.uv = TRANSFORM_TEX(v.uv, _MainTex); |
|
o.color = _Color*sin(v.vertex.x*_Value1+_WorldSpaceCameraPos.y-_Value2)*_Value3; |
|
UNITY_TRANSFER_FOG(o,o.vertex); |
|
return o; |
|
} |
|
|
|
fixed4 frag (v2f i) : SV_Target |
|
{ |
|
// sample the texture |
|
fixed4 col = tex2D(_MainTex, i.uv)*_AlphaScale*i.color; |
|
// apply fog |
|
UNITY_APPLY_FOG(i.fogCoord, col); |
|
//col = col*_AlphaScale; |
|
return col; |
|
} |
|
ENDCG |
|
} |
|
} |
|
}
|
|
|