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55 lines
864 B
55 lines
864 B
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' |
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Shader "Unlit/LightBulb" |
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{ |
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Properties |
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{ |
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_MainTint("Main color tint", color) = (1,1,1,1) |
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} |
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SubShader |
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{ |
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Tags { "RenderType"="Opaque" } |
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LOD 100 |
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Pass |
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{ |
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CGPROGRAM |
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#pragma vertex vert |
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#pragma fragment frag |
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// make fog work |
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#pragma multi_compile_fog |
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#include "UnityCG.cginc" |
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struct appdata |
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{ |
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float4 vertex : POSITION; |
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}; |
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struct v2f |
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{ |
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UNITY_FOG_COORDS(1) |
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float4 vertex : SV_POSITION; |
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}; |
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float4 _MainTint; |
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v2f vert (appdata v) |
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{ |
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v2f o; |
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o.vertex = UnityObjectToClipPos(v.vertex); |
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return o; |
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} |
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fixed4 frag (v2f i) : SV_Target |
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{ |
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// sample the texture |
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fixed4 col = _MainTint; |
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// apply fog |
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UNITY_APPLY_FOG(i.fogCoord, col); |
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return col; |
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} |
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ENDCG |
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} |
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} |
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}
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