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56 lines
1.1 KiB
56 lines
1.1 KiB
// Colorful FX - Unity Asset |
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// Copyright (c) 2015 - Thomas Hourdel |
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// http://www.thomashourdel.com |
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Shader "Hidden/Colorful/Channel Swapper" |
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{ |
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Properties |
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{ |
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_MainTex ("Base (RGB)", 2D) = "white" {} |
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_Red ("Red Source Channel (RGB)", Vector) = (1, 0, 0, 0) |
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_Green ("Green Source Channel (RGB)", Vector) = (0, 1, 0, 0) |
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_Blue ("Blue Source Channel (RGB)", Vector) = (0, 0, 1, 0) |
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} |
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SubShader |
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{ |
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Pass |
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{ |
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ZTest Always Cull Off ZWrite Off |
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Fog { Mode off } |
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CGPROGRAM |
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#pragma vertex vert_img |
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#pragma fragment frag |
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#pragma fragmentoption ARB_precision_hint_fastest |
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#include "UnityCG.cginc" |
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sampler2D _MainTex; |
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half4 _Red; |
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half4 _Green; |
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half4 _Blue; |
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half4 frag(v2f_img i) : SV_Target |
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{ |
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half3 color = tex2D(_MainTex, i.uv).rgb; |
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half3 red = color * _Red.rgb; |
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half3 green = color * _Green.rgb; |
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half3 blue = color * _Blue.rgb; |
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half3 result = half3( |
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red.x + red.y + red.z, |
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green.x + green.y + green.z, |
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blue.x + blue.y + blue.z |
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); |
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return half4(result, 1.0); |
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} |
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ENDCG |
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} |
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} |
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FallBack off |
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}
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