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// Colorful FX - Unity Asset
// Copyright (c) 2015 - Thomas Hourdel
// http://www.thomashourdel.com
Shader "Hidden/Colorful/Channel Swapper"
{
Properties
{
_MainTex ("Base (RGB)", 2D) = "white" {}
_Red ("Red Source Channel (RGB)", Vector) = (1, 0, 0, 0)
_Green ("Green Source Channel (RGB)", Vector) = (0, 1, 0, 0)
_Blue ("Blue Source Channel (RGB)", Vector) = (0, 0, 1, 0)
}
SubShader
{
Pass
{
ZTest Always Cull Off ZWrite Off
Fog { Mode off }
CGPROGRAM
#pragma vertex vert_img
#pragma fragment frag
#pragma fragmentoption ARB_precision_hint_fastest
#include "UnityCG.cginc"
sampler2D _MainTex;
half4 _Red;
half4 _Green;
half4 _Blue;
half4 frag(v2f_img i) : SV_Target
{
half3 color = tex2D(_MainTex, i.uv).rgb;
half3 red = color * _Red.rgb;
half3 green = color * _Green.rgb;
half3 blue = color * _Blue.rgb;
half3 result = half3(
red.x + red.y + red.z,
green.x + green.y + green.z,
blue.x + blue.y + blue.z
);
return half4(result, 1.0);
}
ENDCG
}
}
FallBack off
}