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// Colorful FX - Unity Asset
// Copyright (c) 2015 - Thomas Hourdel
// http://www.thomashourdel.com
Shader "Hidden/Colorful/Cross Stitch"
{
Properties
{
_MainTex ("Base (RGB)", 2D) = "white" {}
_StitchSize ("Stitch Size (Int)", Float) = 8
_Brightness ("Brightness (Float)", Float) = 1.5
_Scale ("Scale (Float)", Float) = 1.0
_Ratio ("Ratio (Float)", Float) = 1.0
}
CGINCLUDE
#include "UnityCG.cginc"
#include "./Colorful.cginc"
sampler2D _MainTex;
half _StitchSize;
half _Brightness;
half _Scale;
half _Ratio;
half2 stitch(half2 uv)
{
half2 pixelUV = uv * _ScreenParams.xy;
half2 offset = floor(pixelUV);
offset.x = offset.x - offset.y;
offset.y = offset.x + offset.y * 2.0;
return fmod(offset, half2(_StitchSize, _StitchSize));
}
half4 frag(v2f_img i) : SV_Target
{
half2 reminder = stitch(i.uv);
half4 color = (reminder.x == 0 || reminder.y == 0) ? tex2D(_MainTex, i.uv) * _Brightness : half4(0.0, 0.0, 0.0, 1.0);
return color;
}
half4 frag_invert(v2f_img i) : SV_Target
{
half2 reminder = stitch(i.uv);
half4 color = (reminder.x == 0 || reminder.y == 0) ? half4(0.0, 0.0, 0.0, 1.0) : tex2D(_MainTex, i.uv) * _Brightness;
return color;
}
half4 frag_px(v2f_img i) : SV_Target
{
half2 reminder = stitch(i.uv);
half4 color = (reminder.x == 0 || reminder.y == 0) ? pixelate(_MainTex, i.uv, _Scale, _Ratio) * _Brightness : half4(0.0, 0.0, 0.0, 1.0);
return color;
}
half4 frag_invert_px(v2f_img i) : SV_Target
{
half2 reminder = stitch(i.uv);
half4 color = (reminder.x == 0 || reminder.y == 0) ? half4(0.0, 0.0, 0.0, 1.0) : pixelate(_MainTex, i.uv, _Scale, _Ratio) * _Brightness;
return color;
}
ENDCG
SubShader
{
ZTest Always Cull Off ZWrite Off
Fog { Mode off }
Pass
{
CGPROGRAM
#pragma vertex vert_img
#pragma fragment frag
#pragma fragmentoption ARB_precision_hint_fastest
ENDCG
}
Pass
{
CGPROGRAM
#pragma vertex vert_img
#pragma fragment frag_invert
#pragma fragmentoption ARB_precision_hint_fastest
ENDCG
}
Pass
{
CGPROGRAM
#pragma vertex vert_img
#pragma fragment frag_px
#pragma fragmentoption ARB_precision_hint_fastest
ENDCG
}
Pass
{
CGPROGRAM
#pragma vertex vert_img
#pragma fragment frag_invert_px
#pragma fragmentoption ARB_precision_hint_fastest
ENDCG
}
}
FallBack off
}