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51 lines
1.0 KiB
51 lines
1.0 KiB
// Colorful FX - Unity Asset |
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// Copyright (c) 2015 - Thomas Hourdel |
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// http://www.thomashourdel.com |
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Shader "Hidden/Colorful/Double Vision" |
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{ |
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Properties |
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{ |
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_MainTex ("Base (RGB)", 2D) = "white" {} |
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_Displace ("Displace", Vector) = (0.7, 0.0, 0.0, 0.0) |
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_Amount ("Amount", Range(0.0, 1.0)) = 1.0 |
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} |
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SubShader |
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{ |
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Pass |
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{ |
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ZTest Always Cull Off ZWrite Off |
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Fog { Mode off } |
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CGPROGRAM |
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#pragma vertex vert_img |
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#pragma fragment frag |
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#pragma fragmentoption ARB_precision_hint_fastest |
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#include "UnityCG.cginc" |
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sampler2D _MainTex; |
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half2 _Displace; |
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half _Amount; |
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half4 frag(v2f_img i) : SV_Target |
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{ |
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half4 c = tex2D(_MainTex, i.uv); |
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half4 n = c.rgba; |
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n += tex2D(_MainTex, i.uv + half2(_Displace.x * 8.0, _Displace.y * 8.0)) * 0.5; |
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n += tex2D(_MainTex, i.uv + half2(_Displace.x * 16.0, _Displace.y * 16.0)) * 0.3; |
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n += tex2D(_MainTex, i.uv + half2(_Displace.x * 24.0, _Displace.y * 24.0)) * 0.2; |
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n *= 0.5; |
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return lerp(c, n, _Amount); |
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} |
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ENDCG |
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} |
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} |
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FallBack off |
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}
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