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95 lines
2.0 KiB
95 lines
2.0 KiB
// Colorful FX - Unity Asset |
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// Copyright (c) 2015 - Thomas Hourdel |
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// http://www.thomashourdel.com |
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Shader "Hidden/Colorful/DynamicLookup" |
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{ |
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Properties |
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{ |
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_MainTex ("Base (RGB)", 2D) = "white" {} |
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_White ("White point (RGB)", Color) = (1, 1, 1, 0) |
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_Black ("Black point (RGB)", Color) = (0, 0, 0, 0) |
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_Red ("Red point (RGB)", Color) = (1, 0, 0, 0) |
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_Green ("Green point (RGB)", Color) = (0, 1, 0, 0) |
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_Blue ("Blue point (RGB)", Color) = (0, 0, 1, 0) |
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_Yellow ("Yellow point (RGB)", Color) = (1, 1, 0, 0) |
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_Magenta ("Magenta point (RGB)", Color) = (1, 0, 1, 0) |
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_Cyan ("Cyan point (RGB)", Color) = (0, 1, 1, 0) |
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_Amount ("Amount (Float)", Float) = 1 |
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} |
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CGINCLUDE |
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#include "UnityCG.cginc" |
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#include "./Colorful.cginc" |
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sampler2D _MainTex; |
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half3 _White; |
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half3 _Black; |
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half3 _Red; |
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half3 _Green; |
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half3 _Blue; |
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half3 _Yellow; |
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half3 _Magenta; |
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half3 _Cyan; |
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half _Amount; |
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half3 get_abcd(half4 color) |
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{ |
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half3 ta = lerp(_Black, _Red, color.r); |
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half3 tb = lerp(_Green, _Yellow, color.r); |
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half3 tc = lerp(_Blue, _Magenta, color.r); |
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half3 td = lerp(_Cyan, _White, color.r); |
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half3 ab = lerp(ta, tb, color.g); |
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half3 cd = lerp(tc, td, color.g); |
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return lerp(ab, cd, color.b); |
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} |
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half4 frag(v2f_img i) : SV_Target |
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{ |
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half4 color = tex2D(_MainTex, i.uv); |
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half3 abcd = get_abcd(color); |
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return lerp(color, half4(abcd, 1.0), _Amount); |
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} |
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half4 frag_linear(v2f_img i) : SV_Target |
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{ |
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half4 color = sRGB(tex2D(_MainTex, i.uv)); |
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half3 abcd = get_abcd(color); |
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return Linear(lerp(color, half4(abcd, 1.0), _Amount)); |
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} |
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ENDCG |
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SubShader |
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{ |
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ZTest Always Cull Off ZWrite Off |
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Fog { Mode off } |
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// (0) Gamma |
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Pass |
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{ |
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CGPROGRAM |
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#pragma vertex vert_img |
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#pragma fragment frag |
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#pragma fragmentoption ARB_precision_hint_fastest |
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ENDCG |
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} |
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// (1) Linear |
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Pass |
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{ |
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CGPROGRAM |
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#pragma vertex vert_img |
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#pragma fragment frag_linear |
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#pragma fragmentoption ARB_precision_hint_fastest |
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ENDCG |
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} |
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} |
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FallBack off |
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}
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