VR模拟枪支打靶,消灭鬼怪,换弹以及上弦等等硬核枪支操作。 使用HTCVive设备,开启SteamVR进行游玩。
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 

49 lines
1.1 KiB

// Colorful FX - Unity Asset
// Copyright (c) 2015 - Thomas Hourdel
// http://www.thomashourdel.com
Shader "Hidden/Colorful/RGB Split"
{
Properties
{
_MainTex ("Base (RGB)", 2D) = "white" {}
_Params ("Amount (X) Angle Sin (Y) Angle Cos (Z)", Vector) = (0, 0, 0, 0)
}
SubShader
{
Pass
{
ZTest Always Cull Off ZWrite Off
Fog { Mode off }
CGPROGRAM
#pragma vertex vert_img
#pragma fragment frag
#pragma fragmentoption ARB_precision_hint_fastest
#include "UnityCG.cginc"
sampler2D _MainTex;
half3 _Params;
half4 frag(v2f_img i) : SV_Target
{
half2 coords = i.uv;
half d = distance(coords, half2(0.5, 0.5));
half amount = _Params.x * d * 2;
half2 offset = amount * half2(_Params.z, _Params.y);
half cr = tex2D(_MainTex, coords + offset).r;
half2 cga = tex2D(_MainTex, coords).ga;
half cb = tex2D(_MainTex, coords - offset).b;
// Stupid hack to make it work with d3d9 (CG compiler bug ?)
return half4(cr + 0.0000001, cga.x + 0.0000002, cb + 0.0000003, cga.y);
}
ENDCG
}
}
FallBack off
}