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49 lines
1.1 KiB
49 lines
1.1 KiB
// Colorful FX - Unity Asset |
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// Copyright (c) 2015 - Thomas Hourdel |
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// http://www.thomashourdel.com |
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Shader "Hidden/Colorful/RGB Split" |
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{ |
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Properties |
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{ |
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_MainTex ("Base (RGB)", 2D) = "white" {} |
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_Params ("Amount (X) Angle Sin (Y) Angle Cos (Z)", Vector) = (0, 0, 0, 0) |
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} |
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SubShader |
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{ |
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Pass |
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{ |
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ZTest Always Cull Off ZWrite Off |
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Fog { Mode off } |
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CGPROGRAM |
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#pragma vertex vert_img |
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#pragma fragment frag |
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#pragma fragmentoption ARB_precision_hint_fastest |
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#include "UnityCG.cginc" |
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sampler2D _MainTex; |
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half3 _Params; |
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half4 frag(v2f_img i) : SV_Target |
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{ |
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half2 coords = i.uv; |
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half d = distance(coords, half2(0.5, 0.5)); |
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half amount = _Params.x * d * 2; |
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half2 offset = amount * half2(_Params.z, _Params.y); |
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half cr = tex2D(_MainTex, coords + offset).r; |
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half2 cga = tex2D(_MainTex, coords).ga; |
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half cb = tex2D(_MainTex, coords - offset).b; |
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// Stupid hack to make it work with d3d9 (CG compiler bug ?) |
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return half4(cr + 0.0000001, cga.x + 0.0000002, cb + 0.0000003, cga.y); |
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} |
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ENDCG |
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} |
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} |
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FallBack off |
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}
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