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86 lines
1.8 KiB
86 lines
1.8 KiB
// Colorful FX - Unity Asset |
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// Copyright (c) 2015 - Thomas Hourdel |
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// http://www.thomashourdel.com |
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Shader "Hidden/Colorful/Sharpen" |
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{ |
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Properties |
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{ |
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_MainTex ("Base (RGB)", 2D) = "white" {} |
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_Params ("Strength (X) Clamp (Y) Pixel Size (ZW)", Vector) = (0.60, 0.05, 1, 1) |
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} |
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CGINCLUDE |
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#include "UnityCG.cginc" |
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#include "./Colorful.cginc" |
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sampler2D _MainTex; |
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half4 _Params; |
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half4 frag_typeA(v2f_img i) : SV_Target |
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{ |
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half4 color = tex2D(_MainTex, i.uv); |
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half2 p = _Params.zw; |
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half2 p_h = p * 0.5; |
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half4 blur = tex2D(_MainTex, i.uv + half2( p_h.x, -p.y)); |
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blur += tex2D(_MainTex, i.uv + half2( -p.x, -p_h.y)); |
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blur += tex2D(_MainTex, i.uv + half2( p.x, p_h.y)); |
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blur += tex2D(_MainTex, i.uv + half2(-p_h.x, p.y)); |
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blur *= 0.25; |
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half4 lumaStrength = half4(0.222, 0.707, 0.071, 0.0) * _Params.x * 0.666; |
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half4 sharp = color - blur; |
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color += clamp(dot(sharp, lumaStrength), -_Params.y, _Params.y); |
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return color; |
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} |
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half4 frag_typeB(v2f_img i) : SV_Target |
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{ |
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half2 p = _Params.zw; |
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half4 blur = tex2D( _MainTex, i.uv + half2(-p.x, -p.y) * 1.5); |
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blur += tex2D(_MainTex, i.uv + half2( p.x, -p.y) * 1.5); |
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blur += tex2D(_MainTex, i.uv + half2(-p.x, p.y) * 1.5); |
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blur += tex2D(_MainTex, i.uv + half2( p.x, p.y) * 1.5); |
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blur *= 0.25; |
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half4 center = tex2D(_MainTex, i.uv); |
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return center + (center - blur) * _Params.x; |
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} |
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ENDCG |
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SubShader |
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{ |
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ZTest Always Cull Off ZWrite Off |
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Fog { Mode off } |
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// (0) Type A |
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Pass |
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{ |
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CGPROGRAM |
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#pragma vertex vert_img |
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#pragma fragment frag_typeA |
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#pragma fragmentoption ARB_precision_hint_fastest |
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ENDCG |
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} |
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// (1) Type B |
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Pass |
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{ |
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CGPROGRAM |
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#pragma vertex vert_img |
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#pragma fragment frag_typeB |
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#pragma fragmentoption ARB_precision_hint_fastest |
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ENDCG |
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} |
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} |
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FallBack off |
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}
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