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100 lines
1.8 KiB
100 lines
1.8 KiB
// Colorful FX - Unity Asset |
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// Copyright (c) 2015 - Thomas Hourdel |
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// http://www.thomashourdel.com |
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Shader "Hidden/Colorful/White Balance" |
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{ |
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Properties |
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{ |
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_MainTex ("Base (RGB)", 2D) = "white" {} |
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_White ("White Color (RGB)", Color) = (0.5, 0.5, 0.5, 1.0) |
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} |
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CGINCLUDE |
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#include "UnityCG.cginc" |
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sampler2D _MainTex; |
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half4 _White; |
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#define EPSILON 0.000001 |
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half4 frag_simple(v2f_img i) : SV_Target |
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{ |
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half3 color = tex2D(_MainTex, i.uv).rgb; |
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half3x3 scale = half3x3( |
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0.5 / (_White.r + EPSILON), 0, 0, |
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0, 0.5 / (_White.g + EPSILON), 0, |
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0, 0, 0.5 / (_White.b + EPSILON) |
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); |
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color = mul(scale, color); |
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return half4(saturate(color), 1.0); |
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} |
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half4 frag_complex(v2f_img i) : SV_Target |
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{ |
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half3 color = tex2D(_MainTex, i.uv).rgb; |
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half3x3 RGBtoLMS = half3x3( |
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0.3811,0.5783,0.0402, |
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0.1967,0.7244,0.0782, |
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0.0241,0.1288,0.8444 |
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); |
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half3x3 LMStoRGB = half3x3( |
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4.4679, -3.5873, 0.1193, |
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-1.2186, 2.3809, -0.1624, |
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0.0497, -0.2439, 1.2045 |
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); |
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half3 white = mul(RGBtoLMS, _White.rgb); |
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half3x3 scale = half3x3( |
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0.5 / (white.r + EPSILON), 0, 0, |
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0, 0.5 / (white.g + EPSILON), 0, |
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0, 0, 0.5 / (white.b + EPSILON) |
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); |
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half3 original = mul(RGBtoLMS, color); |
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half3 balanced = mul(scale, original); |
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color.rgb = mul(LMStoRGB, balanced); |
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return half4(saturate(color), 1.0); |
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} |
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ENDCG |
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SubShader |
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{ |
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ZTest Always Cull Off ZWrite Off |
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Fog { Mode off } |
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// (0) Simple |
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Pass |
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{ |
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CGPROGRAM |
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#pragma vertex vert_img |
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#pragma fragment frag_simple |
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#pragma fragmentoption ARB_precision_hint_fastest |
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ENDCG |
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} |
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// (1) Complex |
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Pass |
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{ |
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CGPROGRAM |
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#pragma vertex vert_img |
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#pragma fragment frag_complex |
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#pragma fragmentoption ARB_precision_hint_fastest |
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ENDCG |
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} |
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} |
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FallBack off |
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}
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