VR模拟枪支打靶,消灭鬼怪,换弹以及上弦等等硬核枪支操作。 使用HTCVive设备,开启SteamVR进行游玩。
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//========= Copyright 2016-2018, HTC Corporation. All rights reserved. ===========
using HTC.UnityPlugin.Utility;
using System.Collections.Generic;
using UnityEngine;
namespace HTC.UnityPlugin.VRModuleManagement
{
public partial class VRModule : SingletonBehaviour<VRModule>
{
private static readonly DeviceState s_defaultState;
private static readonly SimulatorVRModule s_simulator;
private static readonly Dictionary<string, uint> s_deviceSerialNumberTable = new Dictionary<string, uint>((int)MAX_DEVICE_COUNT);
[SerializeField]
private bool m_dontDestroyOnLoad = true;
[SerializeField]
private bool m_lockPhysicsUpdateRateToRenderFrequency = true;
[SerializeField]
private VRModuleSelectEnum m_selectModule = VRModuleSelectEnum.Auto;
[SerializeField]
private VRModuleTrackingSpaceType m_trackingSpaceType = VRModuleTrackingSpaceType.RoomScale;
[SerializeField]
private NewPosesEvent m_onNewPoses = new NewPosesEvent();
[SerializeField]
private ControllerRoleChangedEvent m_onControllerRoleChanged = new ControllerRoleChangedEvent();
[SerializeField]
private InputFocusEvent m_onInputFocus = new InputFocusEvent();
[SerializeField]
private DeviceConnectedEvent m_onDeviceConnected = new DeviceConnectedEvent();
[SerializeField]
private ActiveModuleChangedEvent m_onActiveModuleChanged = new ActiveModuleChangedEvent();
private bool m_isUpdating = false;
private bool m_isDestoryed = false;
private ModuleBase[] m_modules;
private VRModuleActiveEnum m_activatedModule = VRModuleActiveEnum.Uninitialized;
private ModuleBase m_activatedModuleBase;
private DeviceState[] m_prevStates;
private DeviceState[] m_currStates;
static VRModule()
{
SetDefaultInitGameObjectGetter(GetDefaultInitGameObject);
s_defaultState = new DeviceState(INVALID_DEVICE_INDEX);
s_simulator = new SimulatorVRModule();
}
private static GameObject GetDefaultInitGameObject()
{
return new GameObject("[ViveInputUtility]");
}
public static GameObject GetInstanceGameObject()
{
return Instance.gameObject;
}
protected override void OnSingletonBehaviourInitialized()
{
if (m_dontDestroyOnLoad && transform.parent == null && Application.isPlaying)
{
DontDestroyOnLoad(gameObject);
}
m_activatedModule = VRModuleActiveEnum.Uninitialized;
m_activatedModuleBase = null;
m_modules = new ModuleBase[EnumUtils.GetMaxValue(typeof(VRModuleActiveEnum)) + 1];
m_modules[(int)VRModuleActiveEnum.None] = new DefaultModule();
m_modules[(int)VRModuleActiveEnum.Simulator] = s_simulator;
m_modules[(int)VRModuleActiveEnum.UnityNativeVR] = new UnityEngineVRModule();
m_modules[(int)VRModuleActiveEnum.SteamVR] = new SteamVRModule();
m_modules[(int)VRModuleActiveEnum.OculusVR] = new OculusVRModule();
m_modules[(int)VRModuleActiveEnum.DayDream] = new GoogleVRModule();
m_modules[(int)VRModuleActiveEnum.WaveVR] = new WaveVRModule();
s_deviceSerialNumberTable.Clear();
m_currStates = new DeviceState[MAX_DEVICE_COUNT];
for (var i = 0u; i < MAX_DEVICE_COUNT; ++i) { m_currStates[i] = new DeviceState(i); }
m_prevStates = new DeviceState[MAX_DEVICE_COUNT];
for (var i = 0u; i < MAX_DEVICE_COUNT; ++i) { m_prevStates[i] = new DeviceState(i); }
}
private void Update()
{
if (!IsInstance) { return; }
m_isUpdating = true;
// Get should activate module
var shouldActivateModule = GetShouldActivateModule();
// Update module activity
if (m_activatedModule != shouldActivateModule)
{
// Do clean up
if (m_activatedModule != VRModuleActiveEnum.Uninitialized)
{
DeactivateModule();
}
if (shouldActivateModule != VRModuleActiveEnum.Uninitialized)
{
ActivateModule(shouldActivateModule);
}
}
if (m_activatedModule != VRModuleActiveEnum.Uninitialized)
{
m_activatedModuleBase.Update();
}
if (m_isDestoryed)
{
DeactivateModule();
}
m_isUpdating = false;
}
protected override void OnDestroy()
{
if (IsInstance)
{
m_isDestoryed = true;
if (!m_isUpdating)
{
DeactivateModule();
}
}
base.OnDestroy();
}
private VRModuleActiveEnum GetShouldActivateModule()
{
if (m_selectModule == VRModuleSelectEnum.Auto)
{
for (int i = m_modules.Length - 1; i >= 0; --i)
{
if (m_modules[i] != null && m_modules[i].ShouldActiveModule())
{
return (VRModuleActiveEnum)i;
}
}
}
else if ((int)m_selectModule >= 0 && (int)m_selectModule < m_modules.Length)
{
return (VRModuleActiveEnum)m_selectModule;
}
else
{
return VRModuleActiveEnum.None;
}
return VRModuleActiveEnum.Uninitialized;
}
private void ActivateModule(VRModuleActiveEnum module)
{
if (m_activatedModule != VRModuleActiveEnum.Uninitialized)
{
Debug.LogError("Must deactivate before activate module! Current activatedModule:" + m_activatedModule);
return;
}
if (module == VRModuleActiveEnum.Uninitialized)
{
Debug.LogError("Activate module cannot be Uninitialized! Use DeactivateModule instead");
return;
}
m_activatedModule = module;
m_activatedModuleBase = m_modules[(int)module];
m_activatedModuleBase.OnActivated();
VRModule.InvokeActiveModuleChangedEvent(m_activatedModule);
switch (m_activatedModule)
{
#if VIU_STEAMVR
case VRModuleActiveEnum.SteamVR:
#if VIU_STEAMVR_1_2_3_OR_NEWER && !UNITY_2017_1_OR_NEWER && !UNITY_5_3
Camera.onPreCull += OnCameraPreCull;
#elif VIU_STEAMVR_1_2_0_OR_NEWER
SteamVR_Events.NewPoses.AddListener(OnSteamVRNewPose);
#else
SteamVR_Utils.Event.Listen("new_poses", OnSteamVRNewPoseArgs);
#endif
break;
#endif
#if VIU_WAVEVR
case VRModuleActiveEnum.WaveVR:
WaveVR_Utils.Event.Listen(WaveVR_Utils.Event.NEW_POSES, OnWaveVRNewPoseArgs);
break;
#endif
default:
#if UNITY_2017_1_OR_NEWER
Application.onBeforeRender += UpdateActiveModuleDeviceState;
#else
Camera.onPreCull += OnCameraPreCull;
#endif
break;
}
}
#if VIU_STEAMVR
#if VIU_STEAMVR_1_1_1
private void OnSteamVRNewPoseArgs(params object[] args) { OnSteamVRNewPose((Valve.VR.TrackedDevicePose_t[])args[0]); }
#endif
private void OnSteamVRNewPose(Valve.VR.TrackedDevicePose_t[] poses) { UpdateActiveModuleDeviceState(); }
#endif
#if VIU_WAVEVR
private void OnWaveVRNewPoseArgs(params object[] args) { UpdateActiveModuleDeviceState(); }
#endif
#if !UNITY_2017_1_OR_NEWER
private int m_poseUpdatedFrame = -1;
private void OnCameraPreCull(Camera cam)
{
var thisFrame = Time.frameCount;
if (m_poseUpdatedFrame == thisFrame) { return; }
#if UNITY_5_5_OR_NEWER
if (cam.cameraType != CameraType.Game && cam.cameraType != CameraType.VR) { return; }
#else
if (cam.cameraType != CameraType.Game) { return; }
#endif
m_poseUpdatedFrame = thisFrame;
UpdateActiveModuleDeviceState();
}
#endif
private void UpdateActiveModuleDeviceState()
{
m_isUpdating = true;
// copy status to from current state to previous state
for (var i = 0u; i < MAX_DEVICE_COUNT; ++i)
{
if (m_prevStates[i].isConnected || m_currStates[i].isConnected)
{
m_prevStates[i].CopyFrom(m_currStates[i]);
}
}
// update status
m_activatedModuleBase.UpdateDeviceState(m_prevStates, m_currStates);
// send connect/disconnect event
for (var i = 0u; i < MAX_DEVICE_COUNT; ++i)
{
if (m_prevStates[i].isConnected != m_currStates[i].isConnected)
{
if (m_currStates[i].isConnected)
{
try
{
s_deviceSerialNumberTable.Add(m_currStates[i].serialNumber, i);
}
catch (System.Exception e)
{
Debug.LogError(m_currStates[i].serialNumber + ":" + e.ToString());
}
}
else
{
s_deviceSerialNumberTable.Remove(m_prevStates[i].serialNumber);
}
VRModule.InvokeDeviceConnectedEvent(i, m_currStates[i].isConnected);
}
}
// send new poses event
VRModule.InvokeNewPosesEvent();
if (m_isDestoryed)
{
DeactivateModule();
}
m_isUpdating = false;
}
private void DeactivateModule()
{
if (m_activatedModule == VRModuleActiveEnum.Uninitialized)
{
return;
}
if (m_activatedModuleBase == null)
{
return;
}
switch (m_activatedModule)
{
#if VIU_STEAMVR
case VRModuleActiveEnum.SteamVR:
#if VIU_STEAMVR_1_2_3_OR_NEWER && !UNITY_2017_1_OR_NEWER && !UNITY_5_3
Camera.onPreCull -= OnCameraPreCull;
#elif VIU_STEAMVR_1_2_0_OR_NEWER
SteamVR_Events.NewPoses.RemoveListener(OnSteamVRNewPose);
#else
SteamVR_Utils.Event.Remove("new_poses", OnSteamVRNewPoseArgs);
#endif
break;
#endif
#if VIU_WAVEVR
case VRModuleActiveEnum.WaveVR:
WaveVR_Utils.Event.Remove(WaveVR_Utils.Event.NEW_POSES, OnWaveVRNewPoseArgs);
break;
#endif
default:
#if UNITY_2017_1_OR_NEWER
Application.onBeforeRender -= UpdateActiveModuleDeviceState;
#else
Camera.onPreCull -= OnCameraPreCull;
#endif
break;
}
// copy status to from current state to previous state, and reset current state
for (var i = 0u; i < MAX_DEVICE_COUNT; ++i)
{
if (m_prevStates[i].isConnected || m_currStates[i].isConnected)
{
m_prevStates[i].CopyFrom(m_currStates[i]);
m_currStates[i].Reset();
}
}
// send disconnect event
for (var i = 0u; i < MAX_DEVICE_COUNT; ++i)
{
if (m_prevStates[i].isConnected)
{
VRModule.InvokeDeviceConnectedEvent(i, false);
}
}
var deactivatedModuleBase = m_activatedModuleBase;
m_activatedModule = VRModuleActiveEnum.Uninitialized;
m_activatedModuleBase = null;
deactivatedModuleBase.OnDeactivated();
VRModule.InvokeActiveModuleChangedEvent(VRModuleActiveEnum.Uninitialized);
}
}
}