VR模拟枪支打靶,消灭鬼怪,换弹以及上弦等等硬核枪支操作。 使用HTCVive设备,开启SteamVR进行游玩。
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 

300 lines
6.8 KiB

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: grid
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords:
m_LightmapFlags: 5
m_CustomRenderQueue: 2000
stringTagMap: {}
m_SavedProperties:
serializedVersion: 2
m_TexEnvs:
data:
first:
name: _MainTex
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _BumpMap
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _DetailNormalMap
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _MetallicGlossMap
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _ParallaxMap
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _OcclusionMap
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _EmissionMap
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _DetailMask
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _DetailAlbedoMap
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _SpecGlossMap
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _ReflectionTex
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _ShoreTex
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _RefractionTex
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _Fresnel
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _ReflectiveColor
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
data:
first:
name: _SrcBlend
second: 1
data:
first:
name: _DstBlend
second: 0
data:
first:
name: _Cutoff
second: 0.5
data:
first:
name: _Shininess
second: 200
data:
first:
name: _ZWrite
second: 1
data:
first:
name: _Glossiness
second: 0
data:
first:
name: _Metallic
second: 0
data:
first:
name: _BumpScale
second: 1
data:
first:
name: _Parallax
second: 0.02
data:
first:
name: _OcclusionStrength
second: 1
data:
first:
name: _DetailNormalMapScale
second: 1
data:
first:
name: _UVSec
second: 0
data:
first:
name: _Mode
second: 0
data:
first:
name: _EmissionScaleUI
second: 0
data:
first:
name: _BumpAmt
second: 128
data:
first:
name: _FresnelScale
second: 0.75
data:
first:
name: _GerstnerIntensity
second: 1
data:
first:
name: _WaveScale
second: 0.063
data:
first:
name: _ReflDistort
second: 0.44
data:
first:
name: _RefrDistort
second: 0.4
m_Colors:
data:
first:
name: _EmissionColor
second: {r: 0, g: 0, b: 0, a: 0}
data:
first:
name: _Color
second: {r: 0.35294116, g: 0.35294116, b: 0.35294116, a: 1}
data:
first:
name: _SpecColor
second: {r: 1, g: 1, b: 1, a: 1}
data:
first:
name: _EmissionColorUI
second: {r: 1, g: 1, b: 1, a: 1}
data:
first:
name: _SpecularColor
second: {r: 0.72, g: 0.72, b: 0.72, a: 1}
data:
first:
name: _DistortParams
second: {r: 1, g: 1, b: 2, a: 1.15}
data:
first:
name: _InvFadeParemeter
second: {r: 0.15, g: 0.15, b: 0.5, a: 1}
data:
first:
name: _AnimationTiling
second: {r: 2.2, g: 2.2, b: -1.1, a: -1.1}
data:
first:
name: _AnimationDirection
second: {r: 1, g: 1, b: 1, a: 1}
data:
first:
name: _BumpTiling
second: {r: 1, g: 1, b: -2, a: 3}
data:
first:
name: _BumpDirection
second: {r: 1, g: 1, b: -1, a: 1}
data:
first:
name: _BaseColor
second: {r: 0.54, g: 0.95, b: 0.99, a: 0.5}
data:
first:
name: _ReflectionColor
second: {r: 0.54, g: 0.95, b: 0.99, a: 0.5}
data:
first:
name: _WorldLightDir
second: {r: 0, g: 0.1, b: -0.5, a: 0}
data:
first:
name: _Foam
second: {r: 0.1, g: 0.375, b: 0, a: 0}
data:
first:
name: _GAmplitude
second: {r: 0.3, g: 0.35, b: 0.25, a: 0.25}
data:
first:
name: _GFrequency
second: {r: 1.3, g: 1.35, b: 1.25, a: 1.25}
data:
first:
name: _GSteepness
second: {r: 1, g: 1, b: 1, a: 1}
data:
first:
name: _GSpeed
second: {r: 1.2, g: 1.375, b: 1.1, a: 1.5}
data:
first:
name: _GDirectionAB
second: {r: 0.3, g: 0.85, b: 0.85, a: 0.25}
data:
first:
name: _GDirectionCD
second: {r: 0.1, g: 0.9, b: 0.5, a: 0.5}
data:
first:
name: _RefrColor
second: {r: 0.34, g: 0.85, b: 0.92, a: 1}
data:
first:
name: WaveSpeed
second: {r: 19, g: 9, b: -16, a: -7}
data:
first:
name: _HorizonColor
second: {r: 0.172, g: 0.463, b: 0.435, a: 1}