VR模拟枪支打靶,消灭鬼怪,换弹以及上弦等等硬核枪支操作。 使用HTCVive设备,开启SteamVR进行游玩。
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 

95 lines
3.0 KiB

using HTC.UnityPlugin.ColliderEvent;
using HTC.UnityPlugin.Utility;
using System.Collections.Generic;
using UnityEngine;
public class ResetButton : MonoBehaviour
, IColliderEventPressUpHandler
, IColliderEventPressEnterHandler
, IColliderEventPressExitHandler
{
public Transform[] effectTargets;
public Transform buttonObject;
public Vector3 buttonDownDisplacement;
[SerializeField]
private ColliderButtonEventData.InputButton m_activeButton = ColliderButtonEventData.InputButton.Trigger;
private RigidPose[] resetPoses;
private Vector3 buttonOriginPosition;
private HashSet<ColliderButtonEventData> pressingEvents = new HashSet<ColliderButtonEventData>();
public ColliderButtonEventData.InputButton activeButton
{
get
{
return m_activeButton;
}
set
{
m_activeButton = value;
// set all child MaterialChanger heighlightButton to value;
var changers = ListPool<MaterialChanger>.Get();
GetComponentsInChildren(changers);
for (int i = changers.Count - 1; i >= 0; --i) { changers[i].heighlightButton = value; }
ListPool<MaterialChanger>.Release(changers);
}
}
private void Start()
{
resetPoses = new RigidPose[effectTargets.Length];
for (int i = 0; i < effectTargets.Length; ++i)
{
resetPoses[i] = new RigidPose(effectTargets[i]);
}
buttonOriginPosition = buttonObject.position;
}
#if UNITY_EDITOR
protected virtual void OnValidate()
{
activeButton = m_activeButton;
}
#endif
public void OnColliderEventPressUp(ColliderButtonEventData eventData)
{
if (pressingEvents.Contains(eventData) && pressingEvents.Count == 1)
{
for (int i = 0; i < effectTargets.Length; ++i)
{
var rigid = effectTargets[i].GetComponent<Rigidbody>();
if (rigid != null)
{
rigid.MovePosition(resetPoses[i].pos);
rigid.MoveRotation(resetPoses[i].rot);
rigid.velocity = Vector3.zero;
//rigid.angularVelocity = Vector3.zero;
}
else
{
effectTargets[i].position = resetPoses[i].pos;
effectTargets[i].rotation = resetPoses[i].rot;
}
}
}
}
public void OnColliderEventPressEnter(ColliderButtonEventData eventData)
{
if (eventData.button == m_activeButton && pressingEvents.Add(eventData) && pressingEvents.Count == 1)
{
buttonObject.position = buttonOriginPosition + buttonDownDisplacement;
}
}
public void OnColliderEventPressExit(ColliderButtonEventData eventData)
{
if (pressingEvents.Remove(eventData) && pressingEvents.Count == 0)
{
buttonObject.position = buttonOriginPosition;
}
}
}