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89 lines
2.6 KiB
89 lines
2.6 KiB
using HTC.UnityPlugin.ColliderEvent; |
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using HTC.UnityPlugin.Utility; |
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using HTC.UnityPlugin.Vive; |
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using System.Collections.Generic; |
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using UnityEngine; |
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public class ShowMenuOnClick : MonoBehaviour |
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, IColliderEventClickHandler |
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, IColliderEventPressEnterHandler |
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, IColliderEventPressExitHandler |
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{ |
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public GameObject effectMenu; |
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public ControllerManagerSample controllerManager; |
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[SerializeField] |
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private ColliderButtonEventData.InputButton m_activeButton = ColliderButtonEventData.InputButton.Trigger; |
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public Transform buttonObject; |
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public Vector3 buttonDownDisplacement; |
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private Vector3 buttonOriginPosition; |
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private bool menuVisible = false; |
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private HashSet<ColliderButtonEventData> pressingEvents = new HashSet<ColliderButtonEventData>(); |
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public ColliderButtonEventData.InputButton activeButton |
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{ |
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get |
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{ |
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return m_activeButton; |
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} |
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set |
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{ |
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m_activeButton = value; |
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// set all child MaterialChanger heighlightButton to value; |
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var changers = ListPool<MaterialChanger>.Get(); |
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GetComponentsInChildren(changers); |
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for (int i = changers.Count - 1; i >= 0; --i) { changers[i].heighlightButton = value; } |
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ListPool<MaterialChanger>.Release(changers); |
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} |
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} |
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private void Start() |
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{ |
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buttonOriginPosition = buttonObject.position; |
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SetMenuVisible(menuVisible); |
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} |
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#if UNITY_EDITOR |
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protected virtual void OnValidate() |
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{ |
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activeButton = m_activeButton; |
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} |
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#endif |
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public void SetMenuVisible(bool value) |
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{ |
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menuVisible = value; |
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effectMenu.gameObject.SetActive(value); |
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controllerManager.rightLaserPointerActive = value; |
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controllerManager.leftLaserPointerActive = value; |
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controllerManager.UpdateActivity(); |
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} |
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public void OnColliderEventClick(ColliderButtonEventData eventData) |
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{ |
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if (pressingEvents.Contains(eventData) && pressingEvents.Count == 1) |
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{ |
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SetMenuVisible(!menuVisible); |
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} |
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} |
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public void OnColliderEventPressEnter(ColliderButtonEventData eventData) |
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{ |
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if (eventData.button == m_activeButton && eventData.clickingHandlers.Contains(gameObject) && pressingEvents.Add(eventData) && pressingEvents.Count == 1) |
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{ |
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buttonObject.position = buttonOriginPosition + buttonDownDisplacement; |
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} |
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} |
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public void OnColliderEventPressExit(ColliderButtonEventData eventData) |
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{ |
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if (pressingEvents.Remove(eventData) && pressingEvents.Count == 0) |
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{ |
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buttonObject.position = buttonOriginPosition; |
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} |
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} |
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} |