VR模拟枪支打靶,消灭鬼怪,换弹以及上弦等等硬核枪支操作。 使用HTCVive设备,开启SteamVR进行游玩。
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using HTC.UnityPlugin.ColliderEvent;
using HTC.UnityPlugin.Utility;
using HTC.UnityPlugin.Vive;
using System.Collections.Generic;
using UnityEngine;
public class ShowMenuOnClick : MonoBehaviour
, IColliderEventClickHandler
, IColliderEventPressEnterHandler
, IColliderEventPressExitHandler
{
public GameObject effectMenu;
public ControllerManagerSample controllerManager;
[SerializeField]
private ColliderButtonEventData.InputButton m_activeButton = ColliderButtonEventData.InputButton.Trigger;
public Transform buttonObject;
public Vector3 buttonDownDisplacement;
private Vector3 buttonOriginPosition;
private bool menuVisible = false;
private HashSet<ColliderButtonEventData> pressingEvents = new HashSet<ColliderButtonEventData>();
public ColliderButtonEventData.InputButton activeButton
{
get
{
return m_activeButton;
}
set
{
m_activeButton = value;
// set all child MaterialChanger heighlightButton to value;
var changers = ListPool<MaterialChanger>.Get();
GetComponentsInChildren(changers);
for (int i = changers.Count - 1; i >= 0; --i) { changers[i].heighlightButton = value; }
ListPool<MaterialChanger>.Release(changers);
}
}
private void Start()
{
buttonOriginPosition = buttonObject.position;
SetMenuVisible(menuVisible);
}
#if UNITY_EDITOR
protected virtual void OnValidate()
{
activeButton = m_activeButton;
}
#endif
public void SetMenuVisible(bool value)
{
menuVisible = value;
effectMenu.gameObject.SetActive(value);
controllerManager.rightLaserPointerActive = value;
controllerManager.leftLaserPointerActive = value;
controllerManager.UpdateActivity();
}
public void OnColliderEventClick(ColliderButtonEventData eventData)
{
if (pressingEvents.Contains(eventData) && pressingEvents.Count == 1)
{
SetMenuVisible(!menuVisible);
}
}
public void OnColliderEventPressEnter(ColliderButtonEventData eventData)
{
if (eventData.button == m_activeButton && eventData.clickingHandlers.Contains(gameObject) && pressingEvents.Add(eventData) && pressingEvents.Count == 1)
{
buttonObject.position = buttonOriginPosition + buttonDownDisplacement;
}
}
public void OnColliderEventPressExit(ColliderButtonEventData eventData)
{
if (pressingEvents.Remove(eventData) && pressingEvents.Count == 0)
{
buttonObject.position = buttonOriginPosition;
}
}
}