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							32 lines
						
					
					
						
							871 B
						
					
					
				
			
		
		
	
	
							32 lines
						
					
					
						
							871 B
						
					
					
				using System.Collections; | 
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using System.Collections.Generic; | 
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using UnityEngine; | 
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using HTC.UnityPlugin.Vive; | 
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 | 
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public class ExplodeSphere : MonoBehaviour { | 
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    public GameObject target; | 
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    public GameObject Sphere; | 
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    public GameObject explodeSystem; | 
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 | 
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 | 
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	// Use this for initialization | 
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	void Start () { | 
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         | 
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    } | 
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	 | 
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	// Update is called once per frame | 
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	void Update () { | 
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        if (ViveInput.GetPressDown(HandRole.RightHand, ControllerButton.Trigger)) | 
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        { | 
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            GameObject Sphere_ = Instantiate(Sphere); | 
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            Sphere_.transform.position = target.transform.position; | 
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            Sphere_.SetActive(true); | 
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            GameObject explodeSystem_ = Instantiate(explodeSystem); | 
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            explodeSystem.transform.position = target.transform.position; | 
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            Destroy(Sphere_, 5.0f); | 
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            Destroy(explodeSystem_, 2.0f); | 
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        } | 
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    } | 
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     | 
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}
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