VR模拟枪支打靶,消灭鬼怪,换弹以及上弦等等硬核枪支操作。 使用HTCVive设备,开启SteamVR进行游玩。
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HTC.UnityPlugin.ColliderEvent;
using HTC.UnityPlugin.Utility;
using UnityEngine.UI;
//每种配件有且只有一个,安装之后枪上原有的配件会自动返还到背包、手里、或者枪柜里
//这个类为按钮类,按下按钮生成对应物品,或者返还对应物品
public class GunItemButton : MonoBehaviour ,IColliderEventPressDownHandler{
//type用整型表示,来确定配件的类型,相同位置的配件会进行替换
public GameObject self_;
private GameObject selfObj_;
private Transform leftHand_;
private Button selfBtn_;
//可以被枪所适配(每把枪有一个适配数组,如果数组里面没有该id则从列表中清除)
public int id_;
//表明在某一类配件栏里
public int type_;
//装配位置
private Transform transform_;
//取消射线选择用
private GameObject leftRay;
//配件是否在手里
public bool isInHand;
//配件是否在枪上
public bool isInGun;
//邦定玩家控制类
private PlayerControl player;
private void Start()
{
transform_ = GameObject.FindGameObjectWithTag("gun").transform;
selfBtn_ = gameObject.GetComponent<Button>();
leftHand_ = GameObject.FindGameObjectWithTag("leftHand").transform;
leftRay = GameObject.FindGameObjectWithTag("leftRay");
player = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerControl>();
}
//将地上的配件或者物品栏里的配件转移到手上(btn禁用)
public void GetItem() {
isInHand = true;
selfObj_ = Instantiate(self_, leftHand_);
selfObj_.AddComponent<GunItem>();
selfObj_.GetComponent<GunItem>().itemBtn = selfBtn_;
selfObj_.transform.localPosition = new Vector3(0,-0.1f,0);
selfBtn_.interactable = false;
leftRay.SetActive(false);
player.leftTriggerClick.AddListener(ReleaseItem);
}
//安装配件失败时,配件会返回仓库(btn恢复禁用)
public void ReleaseItem() {
ReturnItem();
}
//配件安装成功时调用的方法(如果轨道上有配件,将枪上原有的配件与手中的配件进行交换)
public void InstallItem(Vector3 pos){
isInHand = false;
selfObj_.transform.SetParent(transform_);
selfObj_.transform.localPosition = pos;
selfObj_.transform.localEulerAngles = self_.transform.localEulerAngles;
leftRay.SetActive(true);
player.leftTriggerClick.RemoveAllListeners();
}
//配件的返还(如果配件在手上,可以通过这个方法把手里的配件放回到背包里)
public void ReturnItem() {
isInHand = false;
Destroy(selfObj_);
selfBtn_.interactable = true;
leftRay.SetActive(true);
player.leftTriggerClick.RemoveAllListeners();
}
//配件的更替(如果枪上有配件,进行安装配件的时候,会把枪上的配件与手上的配件进行更替)
public void ReplaceItem() {
Destroy(selfObj_);
GetItem();
}
//配件被点击的事件
public void OnColliderEventPressDown(ColliderButtonEventData eventData)
{
}
//获取枪械坐标
public Transform getGunTrans() {
return transform_;
}
}