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27 lines
561 B
27 lines
561 B
using System; |
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using UnityEngine; |
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namespace UnityStandardAssets.Utility |
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{ |
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public class TimedObjectDestructor : MonoBehaviour |
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{ |
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[SerializeField] private float m_TimeOut = 1.0f; |
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[SerializeField] private bool m_DetachChildren = false; |
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private void Awake() |
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{ |
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Invoke("DestroyNow", m_TimeOut); |
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} |
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private void DestroyNow() |
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{ |
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if (m_DetachChildren) |
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{ |
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transform.DetachChildren(); |
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} |
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DestroyObject(gameObject); |
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} |
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} |
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}
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