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40 lines
880 B
40 lines
880 B
Shader "Reflective/Diffuse Transperant" { |
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Properties { |
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_Color ("Main Color", Color) = (1,1,1,1) |
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_ReflectColor ("Reflection Color", Color) = (1,1,1,0.5) |
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_MainTex ("Base (RGB) Gloss (A)", 2D) = "white" {} |
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_Cube ("Reflection Cubemap", Cube) = "_Skybox" { TexGen CubeReflect } |
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} |
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SubShader { |
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LOD 300 |
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Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"} |
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CGPROGRAM |
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#pragma surface surf Lambert alpha |
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sampler2D _MainTex; |
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samplerCUBE _Cube; |
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fixed4 _Color; |
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fixed4 _ReflectColor; |
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struct Input { |
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float2 uv_MainTex; |
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float3 worldRefl; |
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}; |
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void surf (Input IN, inout SurfaceOutput o) { |
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fixed4 tex = tex2D(_MainTex, IN.uv_MainTex); |
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fixed4 c = tex * _Color; |
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o.Albedo = c.rgb; |
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fixed4 reflcol = texCUBE (_Cube, IN.worldRefl); |
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reflcol *= tex.a; |
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o.Emission = reflcol.rgb * _ReflectColor.rgb; |
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o.Alpha = c.a; |
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} |
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ENDCG |
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} |
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FallBack "Reflective/VertexLit" |
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}
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