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45 lines
1.1 KiB
45 lines
1.1 KiB
Shader "Reflective/Diffuse Reflection Spec Transp" { |
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Properties { |
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_Color ("Main Color", Color) = (1,1,1,1) |
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_SpecColor ("Specular Color", Color) = (0.5, 0.5, 0.5, 0) |
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_Shininess ("Shininess", Range (0.01, 1)) = 0.078125 |
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_ReflectColor ("Reflection Color", Color) = (1,1,1,0.5) |
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_MainTex ("Base (RGB) RefStrength+Gloss (A)", 2D) = "white" {} |
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_Cube ("Reflection Cubemap", Cube) = "_Skybox" { TexGen CubeReflect } |
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} |
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SubShader { |
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LOD 300 |
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Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transperant" } |
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CGPROGRAM |
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#pragma surface surf BlinnPhong alpha |
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sampler2D _MainTex; |
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samplerCUBE _Cube; |
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fixed4 _Color; |
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fixed4 _ReflectColor; |
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half _Shininess; |
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struct Input { |
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float2 uv_MainTex; |
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float3 worldRefl; |
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}; |
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void surf (Input IN, inout SurfaceOutput o) { |
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fixed4 tex = tex2D(_MainTex, IN.uv_MainTex); |
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fixed4 c = tex * _Color; |
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o.Albedo = c.rgb; |
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o.Gloss = tex.a; |
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fixed4 reflcol = texCUBE (_Cube, IN.worldRefl); |
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reflcol *= tex.a; |
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o.Alpha = _Color.a; |
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o.Specular = _Shininess; |
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o.Emission = reflcol.rgb * _ReflectColor.rgb * tex.a; |
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} |
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ENDCG |
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} |
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FallBack "Reflective/VertexLit" |
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}
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