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Enviro - Dynamic Environment System 1.7.2
Thanks for buying Enviro!
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v1.0.0 Initial release...
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v1.0.1
* New Feature: Stars at night!
* New Feature: SunLightMod for different WeatherTypes.
* New Feature: Clouds casting shadows!
* AmbientLightIntensity Setting in EnviroSky for more realistic result!
* Fixed Deffered render-mode!
* new advanced rain and snow particleeffect!
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v1.0.2
* EnviroTerrainSeasons can handle normalMaps now if wished.
* Better WeatherChange (Lerp between changes)!
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v 1.1
* New Feature: EnviroWeatherShaders
* New Feature: Enviro dynamic puddles with shader and ReflectionProbe script.
* New Feature: Support for Relief Terrain Shaders (Dynamic wetness, snow and seasons with RTP Presets)
* New Sample Scene and a GUI for changing time, weather and seasons.
* Define the lenght of seasons in days.
* Some minor fixes and improvements.
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v 1.2
* Fixed some problems with "EnviroSurfaceShaders" specular PBL workflow.
* Added metallic workflow shaders.
* Added tesslation emission shaders.
* Fixed a bug when using dayLenght lower than one minute.
* Added option to define different ambient sounds for different seasons.
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v 1.3
General:
* Easiest possible setup. Just drag and drop prefab and assign your player. Done!
* Added some "Playmaker Actions" for setting and getting weather,time and seasons in runtime.
* New texture-based stars night sky
Surface Shaders:
* rework of the surface shaders
* added wetness to the mask
* added detail albedo and normal using one of the mask channels.
* added Occlusion Maps
Clouds:
* New advanced cloud shader faking volumetric clouds with nice lighting.
* New mobile shader for clouds
Weather:
* Weatherpresets can be saved as prefabs now. Just copy a prefab, alter it and add it to the list to create a new weathertype!
* Weather sfx fades smoothly in and out.
* Lit Alpha-Blended Particle Shader
* Rework of all Particle Effects
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v 1.3.1
General:
* Added quality setting for changing particle emission rates in runtime.
* fixed a bug calculating time, caused problems with growing vegetation.
Vegetation Growth:
* Better, easier growingSpeed/Scale handling taking maxAge into account. Only one "speedMod" now to make very fast or slow growing vegetation possible.
Playmaker Integration:
* added "every frame" checkbox on "set" actions.
* fixed a problem with "SetWeather" action.
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v 1.3.2
General:
* Fixed clipping artifacts with high view distances.
* More realistic stars movement.
* Fixed shaders to work with 5.3.
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v 1.4
General:
* New feature: c# event system your scripts can listen to.
* "EnviroEvents" script for adding your own functions via inspector.
* Updated season and terrain scripts to use new events.
* Audio Sources will be instatiated with a prefab now. You can alter settings and add mixers now.
* New Setting for fixed sky height.
Fog:
* New feature: (Not finished!) Atmospheric fog implementation with scattering based off Unity's GlobalFog Image Effect.
Shaders:
* Moon: Added adjustable brightness.
Clouds:
* Changed Cloudsdome scaling.
* Added a scale/tiling value for changing clouds scale.
* Better lighting of flat clouds on evenings.
Weather:
* Adjustable scattering settings for new fog image effect.
* Optimized weather effects for mobiles.
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v 1.5
General:
* Major system rewrite to let you customize the visuals the way you want. To many changes to list here sorry ;)
* New Feature: You can add additional sattelite objects like other planets now.
* Syntax update for newer unity versions.
Clouds:
* New Feature: Cloud meshes will be generated from system. You can define the quality, curvate an thickness. This way you gain more controll over the visuals and performance.
* Better volume clouds shading and shader optimizations.
Fog:
* New Feature: A new fog image effect completly integrated with Enviro weather system! No additional setup required!
* Supports distance and height Fog with noise to simulate wind, sky fogging, scattering and weather conditions.
Sky:
* New Feature: A dynamic skybox atmospheric scattering shader with sun and stars. You have complete control on visuals now and can create great realistic skies or groovy alien planet atmospheres!
* New Feature: A God Rays Image Effect. It is completly integrated with Enviro day and night system. No additional setup required!
Weather:
* You can now define the speed of water and snow accumulation.
* A new Particle Shader to match current time lighting conditions.
Integration:
* A new component to integrate UBER Shader Asset. This will sync the current weather with you UBER materials!
* A new component to integrate LUX Shader Framework. This will sync the current weather with you LUX materials!
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v 1.6
General:
* New Feature: Added tooltips!
* New Feature: Added optional runtime assign for player and camera.
* New Feature: Added function to change focus. When player or camera changed on runtime.
* Removed EnviroMgr completly! Use EnviroSky.instance now!
* Fixed some possible compilation errors on build.
Sky:
* Better atmospheric sunset rendering
* new default settings
Zones:
* New Feature: Enviro Zones. Add unlimited zones to your scene with their own weather!
Integration:
* New Feature: Photon PUN Network Integration. Simply add this component to all your zones to sync weather in multiplayer rooms.
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v 1.6.1
* Fixed issues with assign on runtime.
* Fixed issues and improved satellites.
* Fixed skyfogging calculations in Unity 5.5
* Stopped time progressing in edit mode.
* Fixed a few issues that could lead to errors.
* Added simple Demo FPS Controller.
* You do not need to have Unitys Standard Assets imported anymore.
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v 1.7.1
* Great performance and graphic quality increase in cloud rendering!
* Added Gaia extension. One-click setup within Gaia!
* Added first version of MegaSplat Integration.
* Added UNet Integration. Finally :D
* Added global reflections with time based updates.
* Added function for simple save/load time and current weather in playerprefs.
* Added option for instant starting weather and function to instantly change weather without any transitions.
* Added automatic effect camera setup. Assign layer 31 to your transparent fx or change effect layer in EnviroSky component.
* Added simple replacement shader for terrain grass for dynamic snow. (Just unpack the archive to add)
* Improved Envrio Fog effct. Limited maximum fog strenght, do sky fogging in skybox shader and added option to block or show sundisk.
* Improved weather particle effects.
* Improved direct and ambient light configuration.
* Improved time of day features. You can use DateInfo Class and Systemtime now. Added support for minutes and seconds and added function to get a nice time string.
* Improved stars intensity based on time of day.
* Updated sample UI.
* Various small fixes and improvements.
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v 1.7.2
* Rewritten UNet Integration and added network sample scene.
* Rewritten Clouds wind animation. You can now globaly change speed, timescale and direction. You also can use the direction of your WindZone.
* Tweaked a few weather presets.
* Added option to enabled/disbale rendering weather effects with a second camera.
* Added new EnviroSky prefab for gamma colorspace. Update gaia Integration to choose correct one.
* Added Worldscale feature for clouds. This way you can enlargen the viewdistance of clouds without changing you maincamera farclip.
* You can define ambient sounds for each weather preset now. Leave empty to play nothing.
* Exposed maximum fog density in EnviroSky component.
* Fixed graphic problem in Unity 5.6.
* Fixes for gamma colorspace.
* Fixed wrong played ambient audio on start.
* Fixed a few problems with AssignOnRuntime and missing shaders. (If you only Update package move EnviroClouds adn EnviroCloudsShadow shaders in "Ressource" folder.)
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v 1.8
* Option to choose for realistic and simple sun and moon calculations.
* Added earth based location support by defining your longitude and latitude.
* All graphes and gradients will use calculated solar and lunar time based on position in sky instead of current time of day.
* Improved moon rendering, added glow, new moon shader and moon light shafts and full resolution rendering.
* Improved clouds rendering. Add Sun and Moon highlight, improved overall visual.
* Improved fog, added option to increase inscattering.
* Improved weather control over sky, light and fog by adding three different gradients.
* All materials will be generated on startup to fix issues with version control.
* Added new start function to start enviro in minimal mode for server only. This way only weather type and time will be calculated no visuals at all!
* Added new AudioZone component. Use this to modify ambient and weather sound volume when entering interiors for example!
* Added option to use custom skybox material or solid color instead of enviro skybox.
* Fixed problems with rendering sky when far away from zero point.
* Fixed incorrect clouds reflections issue.
* Fixed hour events not beeing triggered correctly.
* Fixed ambient and weather sound runtime volume controls.