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45 lines
1.1 KiB
45 lines
1.1 KiB
using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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[ExecuteInEditMode] |
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public class sprite_sheet : MonoBehaviour |
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{ |
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public int _uvTieX = 1; |
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public int _uvTieY = 1; |
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public int _fps = 10; |
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private Vector2 _size; |
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private Renderer _myRenderer; |
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private int _lastIndex = -1; |
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void Start () |
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{ |
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_size = new Vector2 (1.0f / _uvTieX , 1.0f / _uvTieY); |
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_myRenderer = GetComponent<Renderer>(); |
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if(_myRenderer == null) |
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enabled = false; |
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} |
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// Update is called once per frame |
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void Update() |
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{ |
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// Calculate index |
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int index = (int)(Time.timeSinceLevelLoad * _fps) % (_uvTieX * _uvTieY); |
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if(index != _lastIndex) |
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{ |
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// split into horizontal and vertical index |
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int uIndex = index % _uvTieX; |
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int vIndex = index / _uvTieY; |
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// build offset |
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// v coordinate is the bottom of the image in opengl so we need to invert. |
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Vector2 offset = new Vector2 (uIndex * _size.x, 1.0f - _size.y - vIndex * _size.y); |
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_myRenderer.material.SetTextureOffset ("_MainTex", offset); |
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_myRenderer.material.SetTextureScale ("_MainTex", _size); |
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_lastIndex = index; |
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} |
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} |
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} |
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