VR模拟枪支打靶,消灭鬼怪,换弹以及上弦等等硬核枪支操作。 使用HTCVive设备,开启SteamVR进行游玩。
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 

170 lines
4.2 KiB

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: mat_strawroof_01
m_Shader: {fileID: 45, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords: _DETAIL_MULX2 _LIGHTMAPPING_DYNAMIC_LIGHTMAPS _LIGHTMAPPING_REALTIME
_NORMALMAP _UVSEC_UV1
m_LightmapFlags: 5
m_CustomRenderQueue: -1
stringTagMap: {}
m_SavedProperties:
serializedVersion: 2
m_TexEnvs:
data:
first:
name: _MainTex
second:
m_Texture: {fileID: 2800000, guid: 9ee3570433a145d4983df1277c052ab9, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _BumpMap
second:
m_Texture: {fileID: 2800000, guid: 663c3df4689ce284f870b06283af87a6, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _DetailNormalMap
second:
m_Texture: {fileID: 2800000, guid: 5ba936eb9e8640d40897e9323ef26fe6, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _EmissionMap
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _ParallaxMap
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _OcclusionMap
second:
m_Texture: {fileID: 2800000, guid: ee7a02bae0dd56d479b33213c481f7b4, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _DetailMask
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _DetailAlbedoMap
second:
m_Texture: {fileID: 2800000, guid: 58bbaabee7306ee4b85b97388b6b384d, type: 3}
m_Scale: {x: 0.2, y: 0.2}
m_Offset: {x: 0, y: 0}
data:
first:
name: _Occlusion
second:
m_Texture: {fileID: 2800000, guid: d67d76fd50a8ead43ab6c408277202a2, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _SpecGlossMap
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
data:
first:
name: _SrcBlend
second: 1
data:
first:
name: _DstBlend
second: 0
data:
first:
name: _Cutoff
second: 0.5
data:
first:
name: _AlphaTestRef
second: 0.5
data:
first:
name: _Lightmapping
second: 1
data:
first:
name: _Parallax
second: 0.02
data:
first:
name: _ZWrite
second: 1
data:
first:
name: _Glossiness
second: 0.05
data:
first:
name: _BumpScale
second: 1
data:
first:
name: _OcclusionStrength
second: 1
data:
first:
name: _DetailNormalMapScale
second: 0.5
data:
first:
name: _UVSec
second: 0
data:
first:
name: _EmissionScaleUI
second: 1
data:
first:
name: _Mode
second: 0
m_Colors:
data:
first:
name: _EmissionColor
second: {r: 0, g: 0, b: 0, a: 0.99999994}
data:
first:
name: _Color
second: {r: 1, g: 1, b: 1, a: 1}
data:
first:
name: _SpecColor
second: {r: 0.21568628, g: 0.21568628, b: 0.21568628, a: 1}
data:
first:
name: _EmissionColorUI
second: {r: 0, g: 0, b: 0, a: 1}
data:
first:
name: _EmissionColorWithMapUI
second: {r: 1, g: 1, b: 1, a: 1}
data:
first:
name: _SpecularColor
second: {r: 0.19117647, g: 0.19117647, b: 0.19117647, a: 1}