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81 lines
2.2 KiB
81 lines
2.2 KiB
using System; |
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using UnityEngine; |
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using System.Collections; |
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public class ME_MouseOrbit : MonoBehaviour |
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{ |
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public GameObject target; |
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public float distance = 10.0f; |
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public float xSpeed = 250.0f; |
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public float ySpeed = 120.0f; |
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public float yMinLimit = -20; |
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public float yMaxLimit = 80; |
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float x = 0.0f; |
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float y = 0.0f; |
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void Start() |
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{ |
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var angles = transform.eulerAngles; |
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x = angles.y; |
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y = angles.x; |
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} |
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float prevDistance; |
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void LateUpdate() |
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{ |
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if (distance < 2) distance = 2; |
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distance -= Input.GetAxis("Mouse ScrollWheel")*2; |
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if (target && (Input.GetMouseButton(0) || Input.GetMouseButton(1))) |
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{ |
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var pos = Input.mousePosition; |
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var dpiScale = 1f; |
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if (Screen.dpi < 1) dpiScale = 1; |
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if (Screen.dpi < 200) dpiScale = 1; |
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else dpiScale = Screen.dpi/200f; |
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if (pos.x < 380*dpiScale && Screen.height - pos.y < 250*dpiScale) return; |
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Cursor.visible = false; |
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Cursor.lockState = CursorLockMode.Locked; |
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x += Input.GetAxis("Mouse X")*xSpeed*0.02f; |
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y -= Input.GetAxis("Mouse Y")*ySpeed*0.02f; |
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y = ClampAngle(y, yMinLimit, yMaxLimit); |
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var rotation = Quaternion.Euler(y, x, 0); |
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var position = rotation* new Vector3(0.0f, 0.0f, -distance) + target.transform.position; |
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transform.rotation = rotation; |
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transform.position = position; |
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} |
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else |
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{ |
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Cursor.visible = true; |
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Cursor.lockState = CursorLockMode.None; |
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//Cursor.visible = true; |
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//Screen.lockCursor = false; |
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} |
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if (Math.Abs(prevDistance - distance) > 0.001f) |
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{ |
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prevDistance = distance; |
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var rot = Quaternion.Euler(y, x, 0); |
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var po = rot*new Vector3(0.0f, 0.0f, -distance) + target.transform.position; |
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transform.rotation = rot; |
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transform.position = po; |
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} |
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} |
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static float ClampAngle(float angle, float min, float max) |
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{ |
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if (angle < -360) |
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angle += 360; |
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if (angle > 360) |
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angle -= 360; |
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return Mathf.Clamp(angle, min, max); |
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} |
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} |