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66 lines
2.1 KiB
66 lines
2.1 KiB
// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld' |
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// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld' |
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// Upgrade NOTE: replaced '_World2Object' with 'unity_WorldToObject' |
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// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' |
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Shader "Unlit/ShaderTest2" |
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{ |
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Properties |
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{ |
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_Diffuse("Diffuse",Color) = (1,1,1,1) |
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_Specular("Specular",Color) = (1,1,1,1) |
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_Gloss("Gloss",Range(8,256)) = 20 |
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_Texture("Texture",2D) = ""{} |
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} |
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SubShader |
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{ |
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Pass |
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{ |
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CGPROGRAM |
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#pragma vertex vert |
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#pragma fragment frag |
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#include "UnityCG.cginc" |
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struct v2f { |
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float2 uv : TEXCOORD1; |
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half3 worldRefl : TEXCOORD0; |
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float4 pos : SV_POSITION; |
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}; |
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sampler2D _Texture; |
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float4 _Texture_ST; |
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v2f vert (float4 vertex : POSITION, float3 normal : NORMAL,float2 uv :TEXCOORD1) |
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{ |
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v2f o; |
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o.pos = UnityObjectToClipPos(vertex); |
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// compute world space position of the vertex |
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float3 worldPos = mul(unity_ObjectToWorld, vertex).xyz; |
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// compute world space view direction |
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float3 worldViewDir = normalize(UnityWorldSpaceViewDir(worldPos)); |
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// world space normal |
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float3 worldNormal = UnityObjectToWorldNormal(normal); |
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// world space reflection vector |
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o.worldRefl = reflect(-worldViewDir, worldNormal); |
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o.uv = TRANSFORM_TEX(uv,_Texture); |
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return o; |
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} |
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fixed4 frag (v2f i) : SV_Target |
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{ |
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// sample the default reflection cubemap, using the reflection vector |
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half4 skyData = UNITY_SAMPLE_TEXCUBE(unity_SpecCube0, i.worldRefl); |
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// decode cubemap data into actual color |
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half3 skyColor = DecodeHDR (skyData, unity_SpecCube0_HDR); |
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// output it! |
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fixed4 c = 0; |
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c.rgb = skyColor; |
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c *= tex2D(_Texture,i.uv); |
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return c; |
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} |
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ENDCG |
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} |
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} |
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}
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