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87 lines
1.9 KiB
87 lines
1.9 KiB
// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld' |
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// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld' |
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// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld' |
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// Upgrade NOTE: replaced '_World2Object' with 'unity_WorldToObject' |
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Shader "Unlit/ShaderTest_1" |
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{ |
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Properties |
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{ |
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_MainTex ("Texture", 2D) = "white" {} |
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_Color ("Main Color", Color) = (1,1,1,1) |
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_Int("Int_1",Int) = 2 |
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_Cube("TextCube",Cube) = "black"{} |
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_Specular("Specular",Color) = (1,1,1,1) |
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_Gloss("Gloss",Range(8,256)) = 20 |
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} |
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SubShader |
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{ |
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Tags { "RenderType"="Opaque" |
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"LightMode"="ForwardBase"} |
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LOD 100 |
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Pass |
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{ |
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CGPROGRAM |
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#pragma vertex vert |
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#pragma fragment frag |
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// make fog work |
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#pragma multi_compile_fog |
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#include "UnityCG.cginc" |
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#include "Lighting.cginc" |
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#include "UnityLightingCommon.cginc" |
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struct appdata |
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{ |
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float4 vertex : POSITION; |
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float2 uv : TEXCOORD0; |
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float3 normal : NORMAL; |
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}; |
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struct v2f |
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{ |
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float2 uv : TEXCOORD0; |
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UNITY_FOG_COORDS(1) |
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float4 vertex : SV_POSITION; |
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fixed4 diff : COLOR; |
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}; |
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sampler2D _MainTex; |
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float4 _MainTex_ST; |
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fixed4 _Color; |
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fixed4 _Specular; |
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float _Gloss; |
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v2f vert (appdata v) |
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{ |
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v2f o; |
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o.vertex = UnityObjectToClipPos(v.vertex); |
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o.uv = TRANSFORM_TEX(v.uv, _MainTex); |
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half3 worldNormal = UnityObjectToWorldNormal(v.normal); |
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half3 worldLight = _WorldSpaceLightPos0.xyz; |
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half nl = max(0, dot(worldNormal, _WorldSpaceLightPos0.xyz)*0.5+0.5); |
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o.diff = _LightColor0 * _Color * nl; |
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//o.diff.rgb += ShadeSH9(half4(worldNormal,1)); |
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UNITY_TRANSFER_FOG(o,o.vertex); |
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return o; |
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} |
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fixed4 frag (v2f i) : SV_Target |
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{ |
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// sample the texture |
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fixed4 col = tex2D(_MainTex, i.uv); |
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col = col*i.diff; |
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// apply fog |
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UNITY_APPLY_FOG(i.fogCoord, col); |
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return col; |
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} |
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ENDCG |
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} |
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} |
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FallBack "Diffuse" |
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}
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