金铉Unity插件库 Unity版本2018.4.32f 目前包含本地化存储功能(根据类名存储读写),TCP客户端监听类型功能
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using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Text;
using UnityEngine;
using QFrameworkCP;
namespace JXSoft {
public class HttpServerView : MonoBehaviour
{
public string[] prefixes;
public HttpServerUtility httpServer = new HttpServerUtility();
// Start is called before the first frame update
void Start()
{
//httpServer.startServer(prefixes);
}
// Update is called once per frame
void Update()
{
if (httpServer != null && !"".Equals(httpServer.getReceivedValue()))
{
/*GameObject item = Instantiate(tcpMsgItem, tcpMsgContent);
item.GetComponentInChildren<Text>().text = tcpUtil.receivedData;
this.GetModel<TCPClientModel>().onDataRecived.Invoke(tcpUtil.receivedData);
*/
Debug.Log(httpServer.receivedData);
}
}
public void startServer() {
bool isSuccess = httpServer.startServer(prefixes);
Debug.Log("ServerOpen:"+isSuccess);
}
private void OnDestroy()
{
httpServer.closeServer();
}
}
}