|
|
|
using UnityEngine;
|
|
|
|
using QFrameworkCP;
|
|
|
|
using System;
|
|
|
|
using System.Text;
|
|
|
|
using System.Net.Sockets;
|
|
|
|
using System.Threading;
|
|
|
|
using System.Net;
|
|
|
|
|
|
|
|
|
|
|
|
public class UDPUtility : IUtility
|
|
|
|
{
|
|
|
|
public string udpAddress;
|
|
|
|
public int udpPort;
|
|
|
|
public UdpClient udpClient;
|
|
|
|
public NetworkStream sendStream;
|
|
|
|
public bool isOpenUDP = false;
|
|
|
|
public bool isReceivedValue = false;
|
|
|
|
public string receivedData = "";
|
|
|
|
public string exceptionData = "";
|
|
|
|
public Thread reciveT;
|
|
|
|
public bool isTimeOut = false;
|
|
|
|
|
|
|
|
public UDPUtility()
|
|
|
|
{
|
|
|
|
Debug.LogWarning("使用无参数构造udp时,需要手动开启udp服务");
|
|
|
|
|
|
|
|
}
|
|
|
|
public UDPUtility(string UDPAddress, int UDPPort)
|
|
|
|
{
|
|
|
|
this.udpAddress = UDPAddress;
|
|
|
|
this.udpPort = UDPPort;
|
|
|
|
StartUDPClient(UDPAddress, UDPPort);
|
|
|
|
}
|
|
|
|
|
|
|
|
public bool StartUDPClient(string ip, int port)
|
|
|
|
{
|
|
|
|
isTimeOut = false;
|
|
|
|
if (!isOpenUDP)
|
|
|
|
{
|
|
|
|
udpAddress = ip;
|
|
|
|
udpPort = port;
|
|
|
|
try
|
|
|
|
{
|
|
|
|
udpClient = new UdpClient(udpAddress, udpPort);
|
|
|
|
}
|
|
|
|
catch (Exception e)
|
|
|
|
{
|
|
|
|
exceptionData = e.ToString();
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
isOpenUDP = true;
|
|
|
|
reciveT = new Thread(RecciveMsg);
|
|
|
|
reciveT.IsBackground = true;
|
|
|
|
reciveT.Start();
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void CloseUDPClient()
|
|
|
|
{
|
|
|
|
udpClient.Dispose();
|
|
|
|
isOpenUDP = false;
|
|
|
|
reciveT.Abort();
|
|
|
|
}
|
|
|
|
|
|
|
|
public void sendData(string data)
|
|
|
|
{
|
|
|
|
if (isOpenUDP == false)
|
|
|
|
return;
|
|
|
|
Byte[] sendBytes = Encoding.Default.GetBytes(data);
|
|
|
|
udpClient.Send(sendBytes, sendBytes.Length);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void RecciveMsg()
|
|
|
|
{
|
|
|
|
string msg = "";
|
|
|
|
//Debug.Log("StartReceiving!");
|
|
|
|
while (isOpenUDP)
|
|
|
|
{
|
|
|
|
try
|
|
|
|
{
|
|
|
|
IPEndPoint RemoteIpEndPoint = new IPEndPoint(IPAddress.Any, 0);
|
|
|
|
Byte[] receiveBytes = udpClient.Receive(ref RemoteIpEndPoint);
|
|
|
|
msg = Encoding.UTF8.GetString(receiveBytes);
|
|
|
|
if (msg != "")
|
|
|
|
{
|
|
|
|
receivedData = msg;
|
|
|
|
isReceivedValue = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
catch (Exception e)
|
|
|
|
{
|
|
|
|
Debug.LogWarning(e);
|
|
|
|
//断线发送异常
|
|
|
|
isTimeOut = true;
|
|
|
|
exceptionData = e.ToString();
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
Debug.Log("------------end While-------------");
|
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 线程接收到消息后
|
|
|
|
/// </summary>
|
|
|
|
/// <returns>接收到的消息</returns>
|
|
|
|
public string getReceivedValue()
|
|
|
|
{
|
|
|
|
if (isReceivedValue)
|
|
|
|
{
|
|
|
|
isReceivedValue = false;
|
|
|
|
return receivedData;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
return "";
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public bool getTimeOutState()
|
|
|
|
{
|
|
|
|
return isTimeOut;
|
|
|
|
}
|
|
|
|
|
|
|
|
public bool IsReceivedMsg()
|
|
|
|
{
|
|
|
|
return sendStream.Length != 0;
|
|
|
|
}
|
|
|
|
public bool IsConnected()
|
|
|
|
{
|
|
|
|
return udpClient.Client.Connected;
|
|
|
|
}
|
|
|
|
}
|